- Character Quick Start
- Roleplaying
- Stats & Rolling
- Species
- Aging
- XP & DP
- LP
- Backstories
- Insight
- Encumbrance, Fatigue, Exhaustion, & Inventory
- Rest
- Food, Water, & Sleep
- Damage, Injury, & Status
- Death & Net Worth
- Trauma & Terror
- Disease
- Renown & Reputation
- Social Boosts & Injuries
- Studies
- Power Packs
- Acoluthic
- Adamantology
- Athletic
- Bionic
- Chemistry
- Corallurgy
- Crystallurgy
- Demiarcana
- Marksmanship
- Mechanical
- Shade
-
Combat
- 1: Basics, Movement
- 2: Actions, Inventory
- 3: Melee Attacks, Grappling
- 4: Ranged Attacks, AoEs, ZAoEs, Cover, Flanking
- 5: Damage & Drive, Critical Hits, Energy Damage & Shielding, Pseudogravity, Damage Auras
- 6: Adhesive, Mounts, Flight, Underwater, Stealth, Post-Combat Fatigue & Trauma
- Vehicle Combat
- Ship Combat
- Travel & Terrain
- General Knowledge & Detection
- Appraisal
- Searches
- General Labor
- Long Hides
- Infiltration
- Concealing Items
- Illusions
- Climbing
- Falling
- Environmental Hazards
- Narrow Passages
- Damaging Objects
- Demolition & Collapses
- Restraint & Capture
- Social Actions
- The First Aeon
- First & Second Alacrian Era
- Third Alacrian Era, Fall of the Alacris
- The Recovering Age
- The Imperial Age
- The Adventuring Age
- Perspectives on History
[under construction]
