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Skreti
Bulo’Mai the Violet was Skreti’s
Protodraconic master, giving rise to all manner of speculation
regarding his sadistic tendencies. Skreti is semi-arid, with only
scrubby brush and isolated trees and cacti as its plant life. Only
small amounts of winter snow break the monotony, as travelers often lament about the realm.
Despite its desolation, Skreti was apparently far
richer in resources below ground than above. The realm was home to no
less than three city-factions in the Third Alacrian Era. Although their
wars were not as devastating as those of Manusia, Skreti’s
adventuring scene is quite active, always seeking to contain the
threats and unearth the treasures of the three cities and their
countless outposts. Exploration in the Tucker Mountains is another
favorite for adventurers; most of the range is still uncharted, and
it’s difficult to tell fact from orcish fable regarding what lies
concealed in the heights.
Skreti, of course, is home to the orcs, who are
probably the only species capable of actually enjoying life in this realm.
Outside of their cities - and often within them - cattle graze freely
under the watch of the famous orcish cowboys. Simple survival and
necessity has made this the dominant economic activity and virtually
the only available form of agriculture. Meanwhile, the unique Skretan
railroad system connects all orcish cities. Trains carry more cargo
than either airships or road caravans; the wide-open easy terrain makes
land travel efficient and preferable to air, but trains provide a level
of speed and protection that is invaluable against Adlet raiders.
The conflict between orc and Adlet is one that is at
the heart of Skretan culture on both sides. Adlet cast the
orcs as murderous maniacs engaged in greedy persecution of their kind,
while orcs believe that the Ancient Ones decreed that their destiny is
to overcome the Adlet. Both
cultures are so aggressive and warlike that making moral sense of the
conflict can confound the brightest philosophers and sages. Regardless,
extreme care must be taken when traveling in Skreti - Adlet raiders
will eagerly prey on anyone they believe they can beat, and certain
orcish posses may be no less opportunistic.
In their cities, orcs have little to no political
system. Occasionally they may elect a chieftain in times of war, but
usually the only commonly accepted rule is that “might makes
right.” Nihilism (particularly Mysticism and the Survivor’s Code) and white draconic
activity have all influenced these beliefs, but few orcs will bother to
stop and discuss philosophy before putting a bullet in those who annoy
them. Within orcish culture, the preferred method of law and order is
the duel - a supposedly “fair” contest in which
disagreements are settled through violence on the spot (preferably
outdoors, but not always). Rules of the duel may be quickly negotiated,
enforced by bystanders, or ignored altogether. Fairness is often an
illusion, but no one seems to care. In truth, it is often merely the
threat of a duel that maintains some semblance of order in Skreti, and
visitors to the realm often remark that it is actually less violent
than popular belief would indicate.
Major Cities
Orckstad
Estimated population: 150,000
Located along the vital water supply of Lake Gary,
Orckstad is the largest city in Skreti. In addition to all the normal
Skretan businesses, the city boasts a large entertainment district.
Most notable is the legendary Orckstad Arena, which hosts
gladiator-style
battles of all types. Adventurers can find easy money and experience by
taking part in the fights here, although the line between a lethal and
non-lethal match can be rather fuzzy at times. As in all other Skretan
city-states, orcish “law” is quite lax. In addition to
making the Arena legally tolerable, this also has established Orckstad
as
a haven for disreputable industries of all kinds, particularly those
which are illegal in other realms’ cities (such as the
hæcoco trade).
Stirn
Estimated population: 95,000
Settled between Nani and Manusia, Stirn is one of
the most heavily fortified cities in Lur-Asko. Those who enter the city
pass multiple layers of fortifications, from log stockades to
Gravitic-built stone berms to brick walls from the Imperial Wars. Fresh
water is piped in from Lake Wynelde via underground tunnels, enabling
the city to endure some of history’s longest sieges. While
perpetually prepared for war, the city is fairly peaceful by Skretan
standards, and doubles as a trading post for hundreds of Skretan,
Nanic, Macskan, and Manusian merchants.
Turmstad
Estimated population: 80,000
In the middle of the plains stands a tower visible
for miles around - the above-ground portion of the Alacrian city of
Subdolis. After the Fall, the orcish city of Turmstad was established
around the ruin. Turmstad has always been an agricultural center, with
thousands of orcish ranches using it as a primary trading post. Its
mundane economy is due to the fact that Subdolis attracts very few
adventurers; most elect to try Barathris to the east instead. Subdolis
is simply too difficult and well-fortified for the common adventurer,
and only the most incredibly talented parties ever attempt to gain
entry to the tower.
Verrankern
Estimated population: 75,000
Skreti's only real port, Verrankern is perhaps the “least Skretan” of all the orcish
cities. The city pursues conventional agriculture, fishing, and even Methodian
politics. Historically, it has been a haven for more
“civilized” orcs who detest the constant conflict with the
Adlet. The Sylvæ Enclave here is the largest in Lur-Asko.
Zvergsdorf
Estimated population: 70,000
The development of Zvergsdorf was strongly influenced by
dwarven immigrants. Much of the city, particularly the residential
areas, have been built under the foothills of the Tucker Mountains. The
orcs of Zvergsdorf accepted this arrangement largely because of the Adlet
threat, which is arguably more severe here than in any other region of
Skreti; fortifying the city underground provides an efficient defense.
The surrounding community consists of many scattered ranches, most of
which will retreat into Zvergsdorf when attacked by Adlet tribes.
Enterprising adventurers can often find employment in anti-Adlet posses
formed by these ranchers.
Grubstad
Estimated population: 50,000
Located along the Plate River, Grubstad is a
decent-sized town in the Tucker foothills. More than any other Skretan
city, it is focused almost entirely on catering to adventurers. An
Alacrian tunnel emerges from the mountains just 3 miles east of the
city, leading to the Alacrian city-fortress of Barathris. Probably the
most accessible Alacrian city ruin, Barathris offers challenges
suitable to any adventuring party. It has been explored and cleared
enough for brand-new parties to survive a trip, but also contains
untouched areas that can challenge even the greatest of heroes.
Tierstad
Estimated population: 23,000
Rather than ranching, Tierstad prides itself on
providing for its citizenry through hunting. The biggest, most
dangerous game in Skreti is their primary food source, and talented
hunters are known to make pilgrimages throughout Lur-Asko to seek even
riskier prey. Tierstaders tend to look down upon the ranching regions
as weaker, betraying the true spirit of orcish strength. In return,
most other Skretans consider Tierstad backwards and primitive. Whatever
one’s opinion, it cannot be denied that Tierstad has produced some
of Lur-Asko’s most legendary outdoorsmen.