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Fiends
Goblin Stats: 2
bSTR, 5 bDEX, 4 bCON, 3 bINT, 8 bSPD, 4 WGT
Factors: 3 Injury, 14 Weight, 6
Carry, 8 Fatigue, 8 Exhaustion
Progression Tier: 1; Taming Difficulty: 1
Instinctual Abilities: Melee Competency
(grappling, hafted, unarmed) (Close Combat); Sprinting Focus, Jumper's
Focus (Athletics)
Notes: Has
hands, may use normal
weapons. Has echolocation. Goblins count as dangerous-type animals for the purposes of
random encounter reaction and retreat rolls.
Common Inventories:
1: None
2-3: Improvised
SR2 stick (9 drv18; 2off1def; 0 value; 4lbs)
4: Steel SR2
hatchet (16 drv18; 1off1def; 10 value; 2lbs)
Inedible
Giant Spider Stats:
3 bSTR, 7 bDEX, 4 bCON, 2 bINT,
10 bSPD, 5 WGT
Factors: 4 Injury, 21 Weight, 6
Carry, 12 Fatigue, 8 Exhaustion
Progression Tier: 2; Taming Difficulty: 3; Injury
Modifier: Quadruped; Natural
Armor
Range: 26-46
Instinctual Abilities: Melee Competency
(grappling), Defensive Footwork (Close Combat); Greater Evasion,
Predatory Search, Stealth Melee Specialist (Stealth)
Natural Weapons: Bite
- 14dmg 29drv, poison A40/C20 (dmg:
8+2xSTR, drv:
26+STR), Tags: Precise
Notes: Has echolocation.
Special Abilities:
Venomous - The listed poison may be added upon any damaging
hit. The spider may add it 2 times, with 1 time restored per 4 hour
rest.
Web
- As a major action, the spider can take 2 exhaustion to web an enemy
it has grappling advantage over. The enemy takes 50 adhesive points.
The spider cannot web if it is already at 2 or more degrees of
exhaustion.
Inedible
Winged Goblin Stats:
3 bSTR, 5 bDEX, 4 bCON, 3 bINT, 8 bSPD, 5 WGT
Factors: 4 Injury, 21 Weight, 6
Carry, 14 Fatigue, 8 Exhaustion
Progression Tier: 2; Taming Difficulty: 3; Injury
Modifier: Winged Biped
Instinctual Abilities: Sprinting Focus,
Jumper's Focus (Athletics); Melee Competency (grappling, hafted,
polearm,
unarmed), Defensive Footwork (Close Combat)
Notes: Has
hands, may use normal
weapons. Has echolocation. Goblins count as dangerous-type animals for the purposes of
random encounter reaction and retreat rolls.
Special Abilities:
Natural Flight - Has a flying SPD of 10, at a cost of 2 fatigue
per turn. The fatigue cost is doubled with 1 degree of encumbrance, and
impossible with 2 or more degrees.
Common Inventories:
1: Improvised SR3 stick (13 drv21; 2off1def; 0 value;
6lbs)
2: Steel SR3
hatchet (23 drv19; 1off1def; 15 value; 3lbs)
3: Steel SR3
spear (23 drv14; 7off2def; 24 value; 5lbs)
Inedible
Imp Stats: 6
bSTR, 8 bDEX, 9 bCON, 3 bINT, 11 bSPD, 8 WGT
Factors: 14 Injury, 42 Weight, 8
Carry, 8 Fatigue, 20 Exhaustion
Progression Tier: 3; Taming Difficulty: 4
Instinctual Abilities: Melee Competency
(grappling, hafted, polearm, sword, staff), Anti-Armor Techniques,
Defensive Footwork, Expert Attack (Close Combat); Aerobics Focus,
Sprinting Focus, Jumper's
Focus (Athletics)
Notes: Has
hands, may use normal
weapons. Has echolocation.
Common Inventories:
1: Improvised SR4 stick (21 drv26; 2off1def; 0 value; 8lbs)
2: Improvised SR4 quarterstaff (21 drv22; 4off3def; 0 value; 6lbs)
3: 2 steel SR3 gladius (18 drv15 each; 3off2def; 60 value; 6lbs)
Inedible
Varg
Stats: 15
bSTR, 7 bDEX, 6 bCON, 3 bINT,
16 bSPD, 30 WGT, 25 AWGT
Factors: 30 Injury, 105 Weight, 16
Carry,
14
Fatigue, 14 Exhaustion
Progression Tier: 3; Taming Difficulty: 4; Injury
Modifier: Quadruped; Natural
Armor
Range: 12-24
Instinctual Abilities: Aerobics Focus,
Sprinting Focus (Athletics); Melee Competency (grappling), Defensive
Footwork, Power Offense (Close Combat); Predatory Search (Stealth)
Natural Weapons: Bite
- 50dmg
49drv (dmg: 20+2xSTR, drv: 34+STR), No
Tags
Notes: Has echolocation.
Special Abilities:
Archcanine
- As a free action, the varg can grant 1 Easing in
all offense and defense rolls to any amount of grouped-up creatures for
1 round.
The creatures must be wolves, dreadwolves, cerberi, or other vargs. In
mixed groups, vargs typically act as leaders for these creatures; all
count as fiends for the purposes of random encounter reaction and
retreat rolls.
Diseased Bite - Any character who takes damage from the varg's
bite is exposed to fiendish mindrot.
Possible mount; inedible
Winged Imp Stats: 8
bSTR, 8 bDEX, 10 bCON, 3 bINT, 11 bSPD, 10 WGT
Factors: 20 Injury, 56 Weight, 9 Carry, 10 Fatigue, 22 Exhaustion
Progression Tier: 4; Taming Difficulty: 5; Injury
Modifier: Winged Biped
Instinctual Abilities: Melee Competency
(grappling, hafted, polearm, sword, staff), Aerial Expertise, Defensive Footwork, Expert Attack (Close Combat); Aerobics Focus,
Sprinting Focus, Jumper's
Focus (Athletics)
Notes: Has
hands, may use normal
weapons. Has echolocation.
Pseudogravitic general
labor:
You may contribute points to any general labor process action directly
with pseudogravity points; see General Labor.
Special Abilities:
Natural Flight - Has a flying SPD of 12, at a cost of 2 fatigue
per turn. The fatigue cost is doubled with 1 degree of encumbrance, and
impossible with 2 or more degrees.
Common Inventories:
1: Improvised SR5 stick (27 drv30; 2off1def; 0 value; 8lbs)
2: Improvised SR5 quarterstaff (27 drv26; 4off3def; 0 value; 6lbs)
3: Steel SR5 malleus (32
drv44; 2off1def; 50 value; 6lbs),
Kinetic Shield w/ full crystal (standard; 130 value; 4lbs)
4: Quartz SR5 mortsirclus (61
drv28; 2off1def; 450 value; 6lbs),
Kinetic Shield w/ full crystal (standard; 130 value; 4lbs)
Inedible
Cerberis
Stats: 18
bSTR, 7 bDEX, 6 bCON, 2 bINT,
16 bSPD, 35 WGT, 27 AWGT
Factors: 32 Injury, 126 Weight, 17
Carry,
16
Fatigue, 14 Exhaustion
Progression Tier: 3; Taming Difficulty: 6; Injury
Modifier: Quadruped; Natural
Armor
Range: 26-46
Instinctual Abilities: Aerobics Focus,
Sprinting Focus (Athletics); Melee Competency (grappling), Defensive
Footwork, Power Offense (Close Combat); Predatory Search (Stealth)
Natural Weapons: Bite
- 59dmg
54drv (dmg: 8+2xSTR, drv: 18+STR), No
Tags
Notes: Has echolocation.
Special Abilities:
Thrashing Bite
- The cerberis can take 4 fatigue upon hitting a target with its Bite
attack to count double its STR when calculating damage and drive (95dmg
72drv normally).
Ballistic
Chitin
- The cerberis receives an armor bonus of 24 against firearm
projectiles and explosive frag damage.
Possible mount; edible with difficulty
Troll
Stats: 30
bSTR, 3 bDEX, 7 bCON, 2 bINT,
10 bSPD, 60 WGT, 37 AWGT
Factors: 51 Injury, 210 Weight, 22
Carry, 10
Fatigue, 14 Exhaustion
Progression Tier: 6; Taming Difficulty: 8; Injury
Modifier: Clawed Biped; Natural
Armor
Range: 12-40
Instinctual Abilities: Absorption, Pain
Management, Strength Surge (Athletics); Advanced Grappling, Heavy
Attack, Power
Offense, Sweeping Offense (Close Combat); Predatory Search (Stealth)
Natural Weapons: Claw
- 96dmg
78drv (dmg: 36+2xSTR, drv: 48+STR), Tags:
Blunt
Special Abilities:
Troll Grab - A troll's claws count as free hands for the
purpose of mismatched grappling against a smaller character, but not
for any other purpose. Trolls are automatically competent in this form
of grappling, even if they lack Grappling competency otherwise. Trolls
grappling a character with one claw can still use the other claw to
attack others by reducing the claw attack's damage to half.
Edible with difficulty
Frost Troll
Stats: 25
bSTR, 4 bDEX, 8 bCON, 2 bINT,
10 bSPD, 50 WGT, 35 AWGT
Factors: 56 Injury, 175 Weight, 21
Carry, 10
Fatigue, 16 Exhaustion
Progression Tier: 6; Taming Difficulty: 8; Injury
Modifier: Clawed Biped; Natural
Armor
Range: 12-40
Instinctual Abilities: Absorption, Pain
Management, Strength Surge (Athletics); Advanced Grappling, Heavy
Attack, Power
Offense, Sweeping Offense (Close Combat); Predatory Search (Stealth)
Natural Weapons: Claw
- 81dmg
69drv (dmg: 31+2xSTR, drv: 44+STR), Tags:
Blunt
Special Abilities:
Cold Resistance - Frost trolls take 50% damage from frost, and are
immune to environmental cold hazards.
Troll Grab - As the troll's ability of the same name.
Edible with difficulty
Quicktroll
Stats: 25
bSTR, 6 bDEX, 6 bCON, 2 bINT,
12 bSPD, 40 WGT, 30 AWGT
Factors: 36 Injury, 175 Weight, 19
Carry, 15 Fatigue, 12 Exhaustion
Progression Tier: 6; Taming Difficulty: 8; Injury
Modifier: Clawed Biped; Natural
Armor
Range: 12-40
Instinctual Abilities: Absorption, Pain
Management, Sprinting Focus (Athletics); Advanced Grappling, Power
Offense, Sweeping Offense (Close Combat); Predatory
Search (Stealth)
Natural Weapons: Claw
- 81dmg
69drv (dmg: 31+2xSTR, drv: 44+STR), Tags:
Blunt
Special Abilities:
Troll Grab
- As the troll's ability of the same name.
Edible with difficulty
Unicorn
Stats: 18
bSTR, 12 bDEX, 8 bCON, 2 bINT, 20 bSPD, 40 WGT, 30 AWGT
Factors: 48 Injury, 144 Weight, 19
Carry, 22 Fatigue, 21 Exhaustion
Progression Tier: 7; Taming Difficulty: 9; Injury
Modifier: Quadruped; Natural
Armor
Range: 12-24
Instinctual Abilities: Aerobics Focus
(e), Dexterity Surge, Pack Training, Sprinting Focus (Athletics);
Charging Attack, Couched Polearm Charge, Defensive Footwork, Expert
Attack, Power Offense (Close Combat); Predatory Search (Stealth)
Natural Weapons: Horn
- 96dmg
29drv (dmg: 60+2xSTR, drv: 29), Tags:
Precise, Overprecise, Reach
Notes: Has echolocation.
Special Abilities:
Unicorn Charge
- A unicorn may use its Couched Polearm Charge Ability on its own horn
attack, replacing any rules about the mount with itself. It does not
need to roll to see if its weapon is dropped or broken. If used as a
mount by a character that also has Couched
Polearm Charge, only one of them may use that Ability in a given round.
For the listed stats, the attack's damage is 140 (49 drive).
Diseased Horn - Any character who takes damage from the
unicorn's horn is exposed to fiendish mindrot.
Possible mount; inedible
Satyrus
Stats: 40
bSTR, 7 bDEX, 8 bCON, 3 bINT, 8 bSPD, 110 WGT, 50 AWGT
Factors: 80 Injury, 280 Weight, 29
Carry, 20 Fatigue, 22 Exhaustion
Progression Tier: 8; Taming Difficulty: 12; Injury
Modifier: Clawed Winged Biped; Natural
Armor
Range: 31-55
Instinctual Abilities: Aerobics Focus,
Absorption, Strength Surge (Athletics); Melee Competency (grappling),
Defensive Footwork, Expert Attack, Heavy Attack, Massive Swipe, Power
Offense, Sweeping Offense, (Close Combat); Basic Ranged Defense
(Marksmanship); Counter-Evasion, Predatory Search (Stealth)
Natural Weapons: Claw
- 195dmg
55drv (dmg: 115+2xSTR, drv: 35+0.5xSTR), No Tags; Bite
- 125dmg
100drv (dmg: 45+2xSTR, drv: 60+STR), No
Tags
Notes: Has echolocation.
Special Abilities:
Natural Flight - Has a flying SPD of 10, at a cost of 3 fatigue
per turn. The fatigue cost is doubled with 1 degree of encumbrance, and
impossible with 2 or more degrees.
Biokinetic
Shield
- The satyrus is implanted with a device that gives it equivalent
effects to the Kinetic Shield adamantology device, but containing a
maximum of 50 charge. This charge is innate to the device's adamant,
and is replenished at a rate of 2 per day. The device cannot be
targeted separately from the satyrus.
Cloud of Rot
- At a cost of 2 exhaustion, the satyrus can emit a burst of gas and
slime as a slowing free action. Proceed through AoE rules
for all characters within engagement range to determine who is affected
by this Ability; caution cannot be used in the AoE. All affected
characters receive 50 adhesive points. Characters who are using cover
may subtract double their cover's armor bonus from the adhesive points
they receive. Additionally, all characters who take adhesive points and
are not using a Respirator device are exposed to fiendish mindrot; this
exposure does not continue on subsequent rounds, though the adhesive
points do if not removed. The satyrus must spend double exhaustion to
use this Ability if it used it on its previous turn. For 15 minutes
after any use of this Ability, any character who touches or grapples
with the satyrus is also exposed to the disease.
Inedible