Common NPCs

  


Manusian Ruffian Species: Human; XP Net Worth: 15; Depth Tiers: 1; 10-Day Wage: 10
Stats: 6 bSTR, 5 bDEX, 6 bCON, 4 bINT, 8 bSPD, 1 bWILL, 8 WGT
Factors: 11 Injury, 42 Weight, 8 Carry, 9 Fatigue, 12 Exhaustion, 6 Trauma
Studies & Abilities:
Close Combat (15 XP, 1st-tier; Amateur): Melee Competency, Defensive Footwork
Inventory: Gambeson (10-28; 8 value; 6 lbs), steel SR4 spear (34 drv15; 7off2def; 32 value; 6lbs), 2 torches (4 lbs), common cold weather gear (seasonal; 24lbs)


Manusian Village Guard Species: Human; XP Net Worth: 15; Depth Tiers: 1; 10-Day Wage: 10
Stats: 6 bSTR, 5 bDEX, 7 bCON, 4 bINT, 7 bSPD, 1 bWILL, 8 WGT
Factors: 11 Injury, 42 Weight, 8 Carry, 8 Fatigue, 14 Exhaustion, 6 Trauma
Studies & Abilities:
Close Combat (15 XP, 1st-tier; Amateur): Melee Competency, Defend Others
Inventory: Gambeson (10-28; 8 value; 6 lbs), steel SR4 spear (34 drv15; 7off2def; 32 value; 6lbs), 2 torches (4 lbs), common cold weather gear (seasonal; 24lbs)


Manusian City Guard Species: Human; XP Net Worth: 40; Depth Tiers: 1; 10-Day Wage: 18
Stats: 6 bSTR, 5 bDEX, 7 bCON, 4 bINT, 7 bSPD, 1 bWILL, 8 WGT
Factors: 11 Injury, 42 Weight, 8 Carry, 8 Fatigue, 14 Exhaustion, 6 Trauma
Studies & Abilities:
Close Combat (40 XP, 3rd-tier; Amateur): Melee Competency, Comprehensive Defense, Defend Others, Expert Attack
Inventory: Steel brigandine (18-32; 49 value; 42 lbs), Steel SR4 halberd (44 drv25; 6off1def; 40 value; 7lbs), steel dagger (12 drv14; 3off1def; 10 value; 1lb), Kinetic Shield w/ full crystal (standard; 230 value; 4lbs), lantern w/ fuel (2 value; 4lbs), steel shackles (10 value, 2lbs), common cold weather gear (seasonal; 24lbs; 1 degree encumbrance


Manusian Longbowman Species: Human; XP Net Worth: 55; Depth Tiers: 1; 10-Day Wage: 23
Stats: 8 bSTR, 5 bDEX, 6 bCON, 4 bINT, 7 bSPD, 1 bWILL, 8 WGT
Factors: 11 Injury, 64 Weight, 8 Carry, 9 Fatigue, 12 Exhaustion, 6 Trauma
Studies & Abilities:
Athletics (15 XP, 1st-tier; Lifter): Pack Training, Strength Training
Marksmanship (40 XP, 3rd-tier; Novice): Ranged Competency, Basic Ranged Defense, Favorite Weapon (bows), Shooting Stances
Inventory: Steel brigandine (18-32; 49 value; 42 lbs), 8dw self bow (20dmg; d12/d20/2d20; 10 value; 5lbs), 40 steel arrows (18drv; 4 value; 4lbs), steel SR3 arming sword (25 drv14; 4off2def; 45 value; 4lbs), Kinetic Shield w/ full crystal (standard; 230 value; 4lbs), lantern w/ fuel (2 value; 4lbs), common cold weather gear (seasonal; 24lbs), 1 degree encumbrance w/ cold gear


Manusian Knight Species: Human; XP Net Worth: 300; Depth Tiers: 5
Philosophy: Chivalric Methodianism; Renown: 20; Default Reputation: Audacious
Stats: 9 bSTR, 6 bDEX, 7 bCON, 6 bINT, 7 bSPD, 5 bWILL, 7 WGT
Factors: 9 Injury, 72 Weight, 7 Carry, 8 Fatigue, 14 Exhaustion, 10 Trauma
Insight: 18; Melee Insight: 7
Studies & Abilities:
Appeal (25 XP, 3rd-tier; Negotiator): Social Competence, Debate Tactics, Expert Argumentation, Persuasive Persistence
Athletics (25 XP, 3rd-tier; Lifter): Kip-Up, Pack Training, Strength Specialist, Strength Training
Close Combat (115 XP, 6th-tier; Rider): Melee Competency, Advanced Combat Mobility, Couched Polearm Charge, Expert Attack, Mounted Defense, Mounted Melee Competency, Power Offense
Culture (60 XP, 4th-tier; Pragmatist): Streetwise (e), Tactical Analysis - Piracy & Banditry, Village Lore
Nature (15 XP, 1st-tier; Guide): Advanced Animal Training (Defensive Footwork)
Technology (60 XP, 4th-tier; Technician): Device Affinity (Energy Shielding Device, Self-Extracting Lance), Technology Competence - Adamantology (e), Technology Competence - Mechanical
Attributes: Assertive
Inventory: Adamant full plate (36-52; 2160 value; 43 lbs), Adamant heater shield (6def; 12ab; 216 value; 10lbs), SR6 Self-Extracting Lance (couched charge only; warhorse: 97 drv43; 7off2def; 2152 value; 8lbs), SR4 adamant mace (24 drv41; 2off1def; 480 value; 5lbs), Adv. Volatite Power Pack (200 value; 7cg; 10lbs), 5 volatite crystals (150 value, 5lbs), Adv. Energy Shielding Device (1 SI; 140 shielding points; 3000 value; 20lbs), Kinetic Shield w/ full crystal (standard; 230 value; 4lbs), Insendite torch (15 value; 1lb), 1 degree encumbrance, 1 degree encumbrance for warhorse


Hal'Tayatic Rural Militia (Elf) Species: Elf; XP Net Worth: 15; Depth Tiers: 1; 10-Day Wage: 10
Stats: 4 bSTR, 4 bDEX, 6 bCON, 5 bINT, 10 bSPD, 1 bWILL, 7 WGT
Factors: 8 Injury, 28 Weight, 7 Carry, 11 Fatigue, 12 Exhaustion, 6 Trauma
Studies & Abilities:
Close Combat (15 XP, 1st-tier; Amateur): Melee Competency, Defensive Footwork
Inventory: Gambeson (10-28; 7 value; 5 lbs), steel SR2 rapier (11 drv14; 5off5def; 50 value; 3lbs), wooden buckler (3def, 1ab, 5 value, 1lb), 2 torches (4 lbs)


Hal'Tayatic Urban Militia (Elf) Species: Elf; XP Net Worth: 15; Depth Tiers: 1; 10-Day Wage: 10
Stats: 4 bSTR, 5 bDEX, 5 bCON, 5 bINT, 10 bSPD, 1 bWILL, 7 WGT
Factors: 7 Injury, 28 Weight, 7 Carry, 11 Fatigue, 10 Exhaustion, 6 Trauma
Studies & Abilities:
Close Combat (15 XP, 1st-tier; Amateur): Melee Competency, Defensive Footwork
Inventory: Reduced coral biomail (18-36/12-24; 54 value; 18 lbs), steel SR2 rapier (11 drv14; 5off5def; 50 value; 3lbs), wooden buckler (3def, 1ab, 5 value, 1lb), insendite torch (15 value, 1lb)


Hal'Tayatic City Guard (Elf) Species: Elf; XP Net Worth: 55; Depth Tiers: 1; 10-Day Wage: 23
Stats: 6 bSTR, 7 bDEX, 5 bCON, 5 bINT, 8 bSPD, 1 bWILL, 7 WGT
Factors: 7 Injury, 42 Weight, 7 Carry, 10 Fatigue, 10 Exhaustion, 6 Trauma
Studies & Abilities:
Athletics (15 XP, 1st-tier; Allrounder): Agility Training, Strength Training
Close Combat (40 XP, 3rd-tier; Amateur): Melee Competency, Anti-Armor Techniques, Defensive Footwork, Expert Attack
Inventory: Reduced coral biomail (18-36/12-24; 54 value; 18 lbs), coral SR3 broadsword (26 drv18; 4off4def; 270 value; 4lbs), coral buckler (3def, 2ab, 45 value, 2lbs), steel dagger (12 drv14; 3off1def; 10 value; 1lb), Kinetic Shield w/ full crystal (standard; 230 value; 4lbs), insendite torch (15 value, 1lb), steel shackles (10 value, 2lbs)


Hal'Tayatic City Guard (Roc) Species: Vitur Roc; XP Net Worth: 55; Depth Tiers: 1; 10-Day Wage: 23
Stats: 9 bSTR, 3 bDEX, 8 bCON, 3 bINT, 4 bSPD, 1 bWILL, 13 WGT
Factors: 20 Injury, 65 Weight, 10 Carry, 5 Fatigue, 18 Exhaustion, 6 Trauma
Studies & Abilities:
Athletics (15 XP, 1st-tier; Allrounder): Fortitude Training, Strength Training
Close Combat (40 XP, 3rd-tier; Amateur): Melee Competency, Advanced Grappling, Power Offense, Shield Mastery
Inventory: Reduced coral biomail (18-36/12-24; 78 value; 30 lbs), coral SR4 spear (35 drv19; 7off2def; 96 value; 6lbs), wooden round shield (6def, 6ab, 7 value, 11lbs), steel dagger (15 drv14; 3off1def; 10 value; 1lb), Kinetic Shield w/ full crystal (standard; 230 value; 4lbs), insendite torch (15 value, 1lb), steel shackles (10 value, 2lbs)


Hal'Tayatic Arc Trooper (Elf) Species: Elf; XP Net Worth: 55; Depth Tiers: 1; 10-Day Wage: 23
Stats: 3 bSTR, 11 bDEX, 5 bCON, 5 bINT, 8 bSPD, 1 bWILL, 7 WGT
Factors: 7 Injury, 21 Weight, 7 Carry, 8 Fatigue, 10 Exhaustion, 6 Trauma
Studies & Abilities:
Athletics (15 XP, 1st-tier; Lifter): Agility Training, Agility Specialist
Marksmanship (40 XP, 3rd-tier; Novice): Ranged Competency, Anti-Armor Precision, Expert Aiming, Shooting Stances
Inventory: Reduced gambeson (10-28/6-18; 4 value; 3 lbs), KA-57 arc staff (30 electric dmg; d6/d20/X; 225 value; 6lbs), 3 volatite crystals (90 value, 3lbs), steel SR2 rapier (11 drv14; 5off5def; 50 value; 3lbs), Kinetic Shield w/ full crystal (standard; 230 value; 4lbs), insendite torch (15 value, 1lb)