Back to Depth Tiers

Attributes     Attributes are derived from your character's personality, background, and desires, but also provide useful benefits in a way somewhat similar to Study Abilities. While Studies are developed by experience and training, Attributes are the products of character development. When you gain an Attribute, you aren't necessarily saying that your character has developed a new personality trait or behavior. Indeed, you can play any personality you wish, even if you have yet to pick a single Attribute. Rather, obtaining an Attribute means that your character has become aware of this part of themselves, accepted it in some way, and learned to use it for their benefit. Your character obtains an Attribute at every depth tier beginning at 5th tier.

Roleplaying Requirements    Many Attributes describe your character in specific ways, and you may choose only those which accurately describe how you play your character. For example, you cannot define the Cool-Headed Attribute, then proceed to fly into a rage at every opportunity!

    This is not to say that your character cannot change - if the GM ever determines that you are no longer living up to a certain Attribute, they will simply have you switch it out for a more appropriate one, according to the rules found later. Indeed, if the change makes sense as character development, you may even earn DP from such an event.

Minimum Depth Tier & Other Requirements     Many Attributes require a certain number of depth tiers before they can be taken. They may be obtained at the tier they require (for example, one with a minimum depth tier of 8 can be the one you choose at 8th tier). You are never obligated to choose one with a higher tier requirement, and may continue taking ones with lower minimum tiers even when your tier is high. A small number of Attributes also have other requirements, such as certain Study Backgrounds.

    The Attributes which lack a minimum depth tier (and are therefore available when you first begin gaining Attributes) are: Aloof, Assertive, Attractive, Battle-Born, Compartmentalized, Coping Mechanism, Cunning, Daydreamer, Distrustful, Fixation, Flexible, Obsessive, Organized, Overconfident, Reckless, Reflective, Sickly, Supportive, Talkative, Uncompromising, and Valiant.

Incompatibilities    If an Attribute lists incompatible philosophies, you cannot have that Attribute at all if you adhere to one of those philosophies. An Attribute may also list other Attributes as incompatible. You cannot obtain that Attribute if you already have one of its incompatible Attributes.

    Each Attribute can only be taken once.

Positive & Negative Effects     Some Attributes list only a single, useful effect. Others list both a positive and negative effect. Attributes with negative effects are in no way "cheaper" than Attributes without; you may still wish to take them if the tradeoff seems worth it, or if the negative effect does not significantly hamper your character.

    All effects "update" if anything they reference changes. For example, an Attribute with an effect determined by your bINT will change whenever your bINT changes.

Attribute Favoredness     Much like Study Abilities are favored by Study Backgrounds, Attributes are favored by certain philosophies. An Attribute favored by your philosophy can be emphasized (see below), while an unfavored Attribute cannot. Unlike many Study Backgrounds, you are never restricted by favoredness regarding what Attributes you can obtain.

    Most Attributes that lack a minimum depth tier also count as favored by all philosophies. Therefore, your first Attribute choices need not be burdened by worries about later emphases.

Emphasizing Attributes     At every odd-numbered depth tier beginning at 11th tier, you may emphasize one of your Attributes, providing it is favored by your philosophy. Emphases greatly increase the effects of an Attribute, and reflect your character learning the full extent to which a certain aspect of their personality can be utilized.

    Emphasizing an Attribute does not change its requirements, including roleplaying requirements. You are not obligated to emphasize the Attribute that you think most describes your character.

    Each Attribute may only be emphasized once. Unless otherwise stated as replacing or modifying something, the emphasis effect is added to the normal effects of the Attribute. No distinction is made here between Attributes with and without negative effects, and negative effects are not altered by emphases.

    Unlike Study Abilities, obtaining an Attribute is not interchangable with emphasizing one. You cannot exchange an Attribute for an emphasis (or vice versa).

    Some Attributes lack any entry for their emphasis effects; these cannot be emphasized. Typically, these are Attributes with high depth tier requirements, at which point you will have plenty of older Attributes to emphasize instead.

Declining Attributes & Emphases     If at some point you simply cannot find any valid Attribute that you feel describes your character, you may decline the Attribute you would normally obtain. You may also decline to emphasize an Attribute (for example, if you have no more philosophy-favored Attributes which haven't already been emphasized). In lieu of the (generally superior) benefits of an Attribute or an emphasis, you may choose one of the following benefits for each one you decline:

    -Increase your trauma factor by 1
    -Increase your maximum insight by 2

Exchanging Attributes & Emphases     Attributes should be chosen carefully. They reflect aspects of your character's personality and history, which are not easily changed. Still, it is possible to switch out Attributes if your character's development seems to reflect the change. Whenever the GM determines that you no longer meet the roleplaying requirements of a given Attribute, you must switch it out for another Attribute. If the Attribute was emphasized, you may emphasize a different Attribute (including the one that replaces the old, if still favored). The same rule applies to the rare case of an emphasis that becomes invalid due to a philosophy change, or any other case of your character no longer meeting an Attribute's requirements.

    Since emphases do not alter any roleplaying requirements, they may be "rearranged," without a character arc to explain the change. If you wish to "move" an emphasis to another Attribute, exchange one un-emphasized Attribute for another when you are not obligated to, or make a change in the detail choices within a single Attribute, you may do so once per depth tier. In other words, you may not make a non-mandatory change to Attributes again until you gain another tier. Once the campaign is over, you may rearrange Attributes and emphases however you like immediately before your character enters the next campaign. All emphases must still be on philosophy-favored Attributes. Non-mandatory changes can be used to swap an Attribute for one with a higher tier requirement (even if you would not have qualified for the new Attribute at the time you obtained the old one), or to swap the benefit of a previously declined Attribute for an actual one.

Attribute Minimum Depth Tier & Philosophy Chart
Attributes
Min. Tier Philosophical favoredness/incompatibility
N R HA RD WD DP Me P PD PU
Academic 9 I F I I I I I I I I
Aloof none F F F F F F F F F F
Animal Lover 7 F I






F
Arcana Nerd 11
F
I I F



Arcane Reject 11
F
F F I



Archseraph 9 I I I F I I I I I I
Ascetic 7 I
F F F I
I

Asocial 11 F


F F
F I I
Assertive none F F F F F F F F F F
Attractive none F F F F F F F F F F
Avaricious 7

F I


F I I
Battle-Born none F F F F F F F F F F
Closed-Minded 7 I
F F F I F F I I
Cognitive Firewall 7 F F


I



Compartmentalized none F F F F F F F F F F
Compassionate 7

I
I
F I
F
Competitive 7

F



F I I
Conservationist 11 F I

F

I I
Cool-Headed 7 F F
F





Coping Mechanism none F F F F F F F F F F
Cunning none F F F F F F F F F F
Daring 11 F F F F F F F F F F
Dark Intuition 9 I I I I I F I I I I
Dark Master 9 I I I I I F I I I I
Daydreamer none F F F F F F F F F F
Deep Studies 13 F F F F F F F F F F
Distrustful none F F F F F F F F F F
Draconic Disciplines 9 I I I F F I I I I I
Empathy Martyr 7

I F I I

F F
Faithful 7 I I F F
I F
I
Fitness Junkie 11 F F F F F F F F F F
Fixation none F F F F F F F F F F
Flexible none F F F F F F F F F F
Forgiving 7

I
I
F

F
Furious 7

F

F



Guilt-Ridden 7


F I I


F
Habitualized 9

F






Hedonist 7 F
I I I F F

F
Hesitant 7





F

F
Hideous 7 F

F F

F
I
Impatient 7
F







Indecisive 7
F


I F

F
Jittery 7
I F I I
F F

Lazy 11 F F I


I I

Longsuffering 7
I F F F F I F F
Mage's Disciplines 9 I I F I I I I I I I
Market Hatred 9 I I I I I I I I F I
Mendacious 7

F I F


F F
Metropolitan 11
F







Moralist 7 I F
F I I F F F
Nameless Resilience 7 F I I I I F
I IF F
Multicultural 7

I





F
Obfuscation 9 F I I I I I I I I I
Obsessive none F F F F F F F F F F
Organized none F F F F F F F F F F
Overconfident none F F F F F F F F F F
Overweight 7
F







Paragon 15 F F F F F F F F F F
Philanthropic 7 I
I F I I F I F F
Private 11



F F
F F
Progressive 7 I F I
I
I
F
Reckless none F F F F F F F F F F
Recluse 11 F I





I I
Reflective none F F F F F F F F F F
Sanity Levee 7


F F I


I
Shifty-Eyed 7 F

I F
I
F
Sickly none F F F F F F F F F F
Simmering Rage 7

F

F
F F
Simple-Minded 7 F I F


F


Skeptical 7 F F I I I F
I
F
Social Correctness 9 I I I I I I F I I F
Spineless 11 F F F F F F F F F F
Superstitious 11 F I F

I



Supportive none F F F F F F F F F F
Talkative none F F F F F F F F F F
Thoughtful 7
F I


I


Uncompromising none F F F F F F F F F F
Unshakable 13 F F F F F F F F F F
Untrodden 9 I I I I I I I F I I
Valiant none F F F F F F F F F F
Academic Min. depth tier: 9
Favored Philosophy: Rationalism
Incompatible Philosophies: All except Rationalism

You are an enthusiast of books containing a large amount of Rationalist jargon - a fact that will surprise no one who knows you.
Effect: You gain 1 extra tier in Culture, Technology, or Vehicles.
Emphasized Effect: You gain another extra tier in Culture, Technology, or Vehicles.
Aloof Counts as favored for all philosophies
Incompatible Attribute: Empathy Martyr
You have steeled yourself against the horrible sights of your occupation, at the expense of being able to relate to others.
Positive Effect: Your trauma factor is increased by 3.
Negative Effect: You have a -TN of 2 in all social offense or defense rolls on INT.
Emphasized Effect: Your trauma factor is increased by an additional 4.
Animal Lover Min. depth tier: 7
Favored Philosophies: Nihilism, Prismatic Unity
Incompatible Philosophy: Rationalism
Incompatible Attributes: Metropolitan, Talkative
You hate the prevailing Alacrian view of animals as "non-persons." Honestly, you prefer their company.
Positive Effect: You have a +TN of 5 in the rolls for Wild Animal Taming (Nature).
Negative Effect: You have a -TN of 2 in all social offense or defense rolls on INT.
Emphasized Effect: Animals tamed with Wild Animal Taming (Nature) subtract 2 less maximum insight each.
Arcana NerdMin. depth tier: 11
Favored Philosophies: Rationalism, Dark Path
Incompatible Philosophies: Red Draconic, White Draconic
When it comes to solving problems, you are an eager advocate of arcana, often reflexively dismissing other options as inferior.
Positive Effect: You gain an extra tier in Arcana.
Negative Effect: You cannot enter the Studies of Nature or Technology, and your maximum insight is reduced by 5.
You cannot take this Attribute if you have already taken at least one Nature or Technology tier.
Emphasized Effect: You gain another extra tier in Arcana.
Arcane RejectMin. depth tier: 11
Favored Philosophies: Rationalism, Red Draconic, White Draconic
Incompatible Philosophies: Dark Path
Many people are genetically incompatible with arcane training, but you took the revelation particularly hard, devoting yourself to alternative options.
Positive Effect: You gain an extra tier in Technology.
Negative Effect: You cannot enter the Study of Arcana, and your trauma factor is reduced by 1.
You cannot take this Attribute if you have already taken at least one Arcana tier.
Emphasized Effect: You gain another extra tier in Technology.
ArchseraphMin. depth tier: 9
Requires Seraph Background in Technology and 10 Technology tiers
Favored Philosophy: Red Draconic
Incompatible Philosophies: All except Red Draconic

Your devotion to both the Thirteen Virtues and acoluthic technology have brought you wide respect amongst your dragon's acolytes and Vicars, and you are judged worthy of greater responsibility.
Effect: You gain 1 extra tier in Technology, and lose 1 less WILL to acoluthic mental drain.
Emphasized Effect: You gain another extra tier in Technology, and the effect on WILL loss is raised to 3.
Ascetic Min. depth tier: 7
Favored Philosophies: Heritage Ascendancy, Red Draconic, White Draconic
Incompatible Philosophies: Nihilism, Dark Path, Preamblianism
Incompatible Attributes: Hedonist, Jittery, Lazy, Thoughtful

You use severe forms of self-discipline to force your body into greater performance.
Positive Effect: You may increase either your bSTR or bCON by 1.
Negative Effect: Your maximum insight is reduced by 5.
Emphasized Effect: You may increase either your bSTR or bCON by an additional 1.
Asocial Min. depth tier: 11
Favored Philosophies: Nihilism, White Draconic, Dark Path, Preamblianism
Incompatible Philosophies: Post-Declarationism, Prismatic Unity
Incompatible Attribute: Talkative

You hate having to deal with other people, and would rather spend your time on literally anything else.
Positive Effect: You gain an extra tier in any Study except Appeal.
Negative Effect: You cannot enter the Study of Appeal. You take a -TN of 2 in all social offense and defense rolls on INT.
You cannot take this Attribute if you have already taken at least one Appeal tier.
Emphasized Effect: You gain another extra tier in any Study except Appeal.
AssertiveIncompatible Attribute: Supportive
Counts as favored for all philosophies

You enjoy leadership. You actively seek to conform people and situations to your wishes, whatever those may be.
Effect: You gain a +TN of 2 in the social offense and defense rolls for persuasion.
Emphasized Effect: You gain 1 extra Appeal tier.
AttractiveIncompatible Attribute: Hideous, Overweight
Counts as favored for all philosophies
You are physically attractive, and have learned how to take advantage of this fact.
Effect: Anyone of your species and generally attracted to your gender must add 1 Hindrance to social defense rolls against you in any persuasion attempt. If you are antecessoroid, this Attribute is effective on other antecessoroid species and hybrids.
During a group persuasion attempt, this Attribute is only effective if you make your side's persuasion offense roll, and an appropriate character is making the other side's persuasion defense roll.
Revenants cannot obtain this Attribute.
Emphasized Effect: The Hindrance is increased to 2, and you are immune to this Attribute held by any other character.
Avaricious Min. depth tier: 7
Favored Philosophies: Heritage Ascendancy, Preamblianism
Incompatible Philosophies: Red Draconic, Post-Declarationism, Prismatic Unity
Incompatible Attribute: Philanthropic
You are extremely eager to gather material wealth, and reluctant to go without the comfort it brings.
Positive Effect: You gain a +TN of 3 in the INT rolls for any Economist-favored Culture Ability, and you inflict 50% more persuasion damage during haggling attempts.
Negative Effect: Your trauma factor is reduced by 2.
Emphasized Effect: The original effect's +TN is increased to 8.
Battle-Born Counts as favored for all philosophies
Something about being in a fight just feels right to you, and you don't feel as stressed by it.
Positive Effect:
Each day, you may negate the first 5 points of post-combat trauma you would otherwise take.
Emphasized Effect: The effect is raised from 5 to 12.
Closed-Minded Min. depth tier: 7
Incompatible Attribute: Multicultural
Favored Philosophies: Heritage Ascendancy, Red Draconic, White Draconic, Methodianism, Preamblianism
Incompatible Philosophies: Nihilism, Dark Path, Post-Declarationism, Prismatic Unity

"The way it's always been done" is a phrase that resounds with you.
Positive Effect: You gain 1 extra tier in a Study of your choice, but you must choose a Study in which you have a Background costing at least 8 LP.
Negative Effect: Your bINT and bWILL are each reduced by 1.
Emphasized Effect: You gain 1 extra tier in a different Study (but one which still meets the Background requirement).
Cognitive FirewallMin. depth tier: 7
Requires an Orthodox Background in Arcana and 5 Arcana tiers
Incompatible Attribute: Sanity Levee
Favored Philosophies: Nihilism, Rationalism
Incompatible Philosophy: Dark Path
You've built up your defenses of mental skepticism, convincing yourself that arcane visions are only meaningless noise resulting from imperfections in the brain-arcana interface.
Positive Effect: You have a +TN equal to 1/3 of your INT in all WILL rolls to reduce trauma from arcane visions or breaches.
Emphasized Effect: The +TN is raised to 1/2 your INT. If you breach and succeed on the WILL roll by at least 10, you may breach a second time before needing a 2-minute rest. The stunning effect is not removed, nor does another success by 10 allow a third breach.
CompartmentalizedCounts as favored for all philosophies
Whether via sunny optimism, battle-hardened practicality, or sheer willpower, you have some means of suppressing traumatic experiences long enough to make it through the day (though this might complicate the unpacking of it later).
Effect: Once per day when you take a 4-hour rest, you may remove 4 points of trauma. However, whenever you do this, you have a 50% chance of increasing your lasting trauma by 1 (in addition to the normal increases to lasting trauma for the day, if any). You must not be sleeping or otherwise unconscious during the rest, but it does not need to be a safe rest day.
Emphasized Effect: Your trauma factor is increased by 4.
CompassionateMin. depth tier: 7
Incompatible Attributes: Furious, Uncompromising
Incompatible Philosophies: Heritage Ascendancy, White Draconic, Preamblianism
Favored Philosophies: Methodianism, Prismatic Unity
You are remarkably considerate towards other people, and violence against them (even if you agree with it) bothers you.
Positive Effect:You have a +TN of 1 in all social offense and defense rolls on INT.
Negative Effect:You take 50% more post-combat trauma after any battle in which you fought sentient adversaries.
Emphasized Effect:The original effect's +TN is increased to 3.
CompetitiveMin. depth tier: 7
Incompatible Attribute: Supportive
Favored Philosophies: Heritage Ascendancy, Preamblianism
Incompatible Philosophies: Post-Declarationism, Prismatic Unity
You feel you have something to prove, particularly in a fight.
Positive Effect: You gain 1 extra tier in Close Combat or Marksmanship.
Negative Effect: You have a -TN of 4 in the social offense rolls for both short and long exhortations.
Emphasized Effect: You gain 1 extra tier in the Study you did not originally pick with this Attribute.
Conservationist Min. depth tier: 11
Incompatible Attributes: Progressive, Metropolitan
Favored Philosophies: Nihilism, White Draconic
Incompatible Philosophies: Rationalism, Preamblianism, Post-Declarationism
You distrust and fear the idea of "civilization," and usually prefer that the natural world remain untouched by sentient development.
Positive Effect: You gain an extra tier in Nature.
Negative Effect: You cannot enter the Study of Culture. You take a -TN of 2 in all General Knowledge rolls concerning an urban environment or urban life.
You cannot take this Attribute if you have already taken at least one Culture tier.
Emphasized Effect: You gain another extra tier in Nature.
Cool-HeadedMin. depth tier: 7
Incompatible Attributes: Furious, Simmering Rage
Favored Philosophies: Nihilism, Rationalism, Red Draconic
You always seem to keep your cool, carrying a certain steadiness wherever you go.
Effect: Your maximum ranged insight and melee insight are each raised by 7.
Emphasized Effect: The original effect's value is raised from 7 to 17.
Coping MechanismCounts as favored for all philosophies
You're good at working through your traumatic experiences via some sort of relaxing, soothing, or distracting personal downtime activity.
Effect: You remove 4 more trauma from any safe rest day.
Emphasized Effect: The base effect of a safe rest day is always to remove trauma equal to your bWILL; the amount is not reduced by the listed situations such as distant combat (see Trauma).
Coping MementoCounts as favored for all philosophies
In the field, you ground yourself against stress with the help of a personally meaningful item.
Effect: Upon taking this Attribute, choose a specific item to become your memento. You may remove 4 trauma upon completing any 2-minute rest, so long as the memento is at hand for the duration of the rest. This effect may be used one time, and must then be "recharged" by completing a safe rest day. If the item is lost, you take the normal trauma for loss of a treasured possession, but may designate a new memento after your next safe rest day.
Emphasized Effect: The effect is raised to 9 trauma.
CunningIncompatible Attribute: Simple-Minded
Counts as favored for all philosophies
When faced with a conflict, you fight with your brain and carefully analyze your enemies for weaknesses.
Effect: Your maximum ranged insight and melee insight are each raised by a value equal 50% of your bINT.
Emphasized Effect: The original effect's value is raised to 100% of your bINT.
DaringMin. depth tier: 11
Counts as favored for all philosophies
Even amongst adventurers, you've shown a tendency to accept an unsual amount of risk, relying on sheer willpower to prevail.
Effect: You gain an extra use of Willpower as a reactive +TN (see Rolling on Stats). This is in addition to any extra uses gained normally from high depth tiers.
Dark IntuitionMin. depth tier: 9
Favored Philosophy: Dark Path
Incompatible Philosophies: All except Dark Path
You instinctively understand the intent of others, and you hate being lied to.
Effect: When using the lie detection social action, the target character must add 2 Hindrance to the WILL roll to resist, or 3 Hindrance if you are an Aterr.
Emphasized Effect: Each amount of Hindrance is further increased by 1, and you are immune to this Attribute held by any other character.
Dark MasterMin. depth tier: 9
Requires Aterr Background in Arcana and 5 Arcana tiers
Favored Philosophy: Dark Path
Incompatible Philosophies: All except Dark Path
You understand and embrace Dark Path philosophy to the extent that you are considered capable of taking Aterr apprentices and followers.
Effect: You gain 1 extra Arcana tier, your trauma factor is increased by 3, and you are eligible to become a sorcerer.
Emphasized Effect: You gain another extra Arcana tier.
Daydreamer Counts as favored for all philosophies
Your attention can lapse at critical moments, but you make the most of your wandering thoughts.
Positive Effect:
 Your maximum insight is increased by 5.
Negative Effect: You have a -TN of 3 in detection rolls and turn order rolls.
Emphasized Effect: Your maximum insight is increased by an additional 7.
Deep StudiesMin. depth tier: 13
Incompatible Attribute: Simple-Minded
Counts as favored for all philosophies
The surface doctrines aren’t enough - you prefer to delve deep into research and ponder your philosophy’s implications across all areas of life.
Effect: Your bINT and bWILL are each increased by 1.
Distrustful Counts as favored for all philosophies
Past experience has taught you to question the motives of others, and also made you more adept at doing so.
Positive Effect: The lie detection social action costs you 2 insight instead of 5, and your target must add 1 Hindrance to the WILL roll to resist.
Negative Effect: You cannot benefit from long exhortations from anyone of less than High Rapport with you.
Emphasized Effect: The lie detection social action costs you 0 insight, and your target must add an additional 1 Hindrance.
Draconic DisciplinesMin. depth tier: 9
Incompatible Attribute: Flexible
Favored Philosophy: Red Draconic, White Draconic
Incompatible Philosophies: All except Red and White Draconic
You have become quite skilled in the many and varied personal disciplines promoted by dragons for their acolytes.
Effect: You gain 1 tier in a Study of your choice. You are eligible to become a Vicar.
Emphasized Effect: You gain 1 extra tier in both Athletics and Appeal.
Empathy Martyr Min. depth tier: 7
Favored Philosophies: Red Draconic, Post-Declarationism, Prismatic Unity
Incompatible Philosophies: White Draconic, Heritage Ascendancy, Dark Path
Incompatible Attributes: Aloof, Uncompromising
Whether from moral ideas or the compulsion of your own past wounds, you are highly - some might say overly - sensitive to the mental pain of others.
Positive Effect: Whenever you use Counseling (Appeal), you may increase its effect on the other character's trauma by up to 50%.
Negative Effect: Whenever you use Counseling (Appeal), you immediately take an amount of trauma equal to 1/3 of the effect on the other character's trauma. This occurs whether or not you increase that effect via this Attribute, and remains even if the other character's safe rest day is lost.
Emphasized Effect: The optional increase is raised to 100%.
Faithful Min. depth tier: 7
Favored Philosophies: Heritage Ascendancy, Red Draconic, Methodianism
Incompatible Attributes: Nameless Resilience, Skeptical
Incompatible Philosophies: Nihilism, Rationalism, Dark Path, Post-Declarationism

You believe in the Creator's providence, and trust that they still oversee their creation.
Effect: Your trauma factor is increased by 3.
Emphasized Effect: Your trauma factor is increased by an additional 4.
Fitness Junkie Min. depth tier: 7
Incompatible Attributes: Lazy, Overweight, Thoughtful
Counts as favored for all philosophies
Caring for your body and testing its capabilities are a major focus of your life.
Positive Effect: You gain 1 extra Athletics tier.
Negative Effect: Your maximum insight is reduced by 5.
Emphasized Effect: You gain another extra Athletics tier.
Fixation Incompatible Attribute: Flexible
Counts as favored for all philosophies

You are intensely focused on a certain skill or activity from your Studies.
Positive Effect: Choose a certain Study Ability that you already have upon obtaining this Attribute. Progression effects for that Ability are resolved as if your tier in its Study was 1 greater than it actually is. Progression type is not changed. The effective tier can exceed any tier cap imposed by your Study Background, but not the total tier cap of 30. The chosen Ability now also functions as favored by your Background if it was not already favored.
Negative Effect: During a campaign, you take 1 XP stagnation at the end of any day on which you did not use the associated Ability.
Emphasized Effect: The original effect is increased to 2 tiers.
Flexible Incompatible Attributes: Draconic Disciplines, Fixation, Habitualized, Mage's Disciplines, Organized
Counts as favored for all philosophies
When it comes to planning, you thrive in chaos and prefer adaptability over preparation.
Effect: Your bWILL is increased by 1, and you no longer receive an INT penalty from forcing insight. You must still rest before forcing insight again (and you do not regain insight during this rest, as normal).
Emphasized Effect: Your bWILL is further increased by 1.
ForgivingMin. depth tier: 7
Incompatible Attribute: Uncompromising
Favored Philosophies: Methodianism, Prismatic Unity
Incompatible Philosophies: Heritage Ascendancy, White Draconic
You do not carry grudges easily, and are wary of the danger posed by bitterness.
Positive Effect: You gain an extra tier in Appeal.
Negative Effect: You have a -TN of 2 in all melee and ranged offense and defense rolls.
Emphasized Effect: You gain another extra Appeal tier.
FuriousMin. depth tier: 7
Incompatible Attributes: Cool-Headed, Compassionate
Favored Philosophies: Heritage Ascendancy, Dark Path
Facing opposition fills you with rage, and you’re not the type who’s afraid to express it.
Positive Effect: You gain 3 melee insight at the end of each turn on which you inflicted at least 1 degree of injury on a sentient enemy.
Negative Effect: You have a -TN of 2 in all social offense and defense rolls on INT.
Emphasized Effect: The original effect's value is raised from 3 to 7.
Guilt-RiddenMin. depth tier: 7
Favored Philosophies: Red Draconic, Prismatic Unity
Incompatible Philosophies: White Draconic, Dark Path
You are haunted by the weight of past misdeeds or failures, which you are determined not to repeat.
Positive Effect: The reactive +TN provided by using your Willpower is increased by 2.
Negative Effect: Your trauma factor is reduced by 2.
Emphasized Effect: The reactive +TN is increased by another 2.
Habitualized Min. depth tier: 9
Incompatible Attribute: Flexible
Favored Philosophy: Heritage Ascendancy
You are accustomed to functioning out of habit whenever possible.
Positive Effect: All of your Studies are considered to by 2 tiers higher when determining your number of expertise re-rolls. Alternatively, you may select a single Study to be considered 5 tiers higher for this purpose.
Negative Effect: Your bWILL is reduced by 1.
Emphasized Effect: The original effect on tiers is doubled.
Hedonist Min. depth tier: 7
Favored Philosophies: Nihilism, Dark Path, Methodianism, Prismatic Unity
Incompatible Philosophies: Heritage Ascendancy, Red Draconic, White Draconic
Incompatible Attribute: Ascetic

Seeking pleasure is one of your main ambitions in life.
Effect: Once per day when you take a 4-hour rest and have purchased luxurious accomodations (see Rest), you may make a social boost roll of d12 on WILL. You must not be sleeping or otherwise unconscious during this rest. You also benefit from luxurious rest regardless of your current degree of trauma.
Emphasized Effect: Your bWILL is increased by 1.
Hesitant Min. depth tier: 7
Incompatible Attribute: Reckless
Favored Philosophies: Methodianism, Prismatic Unity
You are quite cautious, reluctant to take action if there are still other options to consider.
Positive Effect:
 Your maximum insight is increased by 5.
Negative Effect: You have a -TN of 4 in any turn order roll.
Emphasized Effect: Your maximum insight is increased by an additional 7.
HideousMin. depth tier: 7
Incompatible Attribute: Attractive
Favored Philosophies: Nihilism, White Draconic, Red Draconic, Preamblianism
Incompatible Philosophy: Prismatic Unity
You have learned how to leverage your repulsive appearance when trying to scare others.
Effect: The amount of terror you inflict with the intimidation social action is increased by 5.
Emphasized Effect: The above amount is raised from 5 to 12.
Impatient Min. depth tier: 7
Incompatible Attributes: Supportive, Simple-Minded
Favored Philosophies: Rationalism
Your intellectual pursuits have come at the expense of your tolerance for the ignorant.
Positive Effect: Your bINT is increased by 1.
Negative Effect: Anyone who has a bINT equal to or less than 50% of your own is unable to train for a Study under you, nor are you able to train under them.
Emphasized Effect: Your bINT is increased by an additional 1.
Indecisive Min. depth tier: 7
Incompatible Attribute: Simple-Minded
Favored Philosophies: Rationalism, Methodianism, Prismatic Unity
Incompatible Philosophies: Dark Path

You have a wide enough variety of knowledge to render actual decision-making somewhat difficult.
Positive Effect: You gain 1 extra tier in any Study.
Negative Effect: Your bWILL is reduced by 1.
Emphasized Effect: Your maximum insight is increased by 7.
Jittery Min. depth tier: 7
Favored Philosophies: Heritage Ascendancy, Methodianism, Preamblianism
Incompatible Philosophies: Rationalism, Red Draconic, White Draconic,
Incompatible Attributes: Ascetic, Reflective, Lazy

You have a distinctly hard time sitting still.
Positive Effect: You may increase either your bDEX or bSPD by 1.
Negative Effect: Your maximum insight is reduced by 5.
Emphasized Effect: You may increase either your bDEX or bSPD by an additional 1.
LazyMin. depth tier: 11
Incompatible Attributes: Ascetic, Fitness Junkie, Jittery
Favored Philosophies: Rationalism, Nihilism
Incompatible Philosophy: Heritage Ascendancy, Methodianism, Preamblianism
You hate physical activity, and would rather spend your time on literally anything else.
Positive Effect: You gain an extra tier in any Study except Athletics.
Negative Effect: You cannot enter the Study of Athletics. Your fatigue factor is reduced by 2.
You cannot take this Attribute if you have already taken at least one Athletics tier.
Emphasized Effect: Your maximum insight is increased by 7.
Longsuffering Min. depth tier: 7
Favored Philosophies: Heritage Ascendancy, Red Draconic, White Draconic, Dark Path, Preamblianism, Post-Declarationism
Incompatible Philosophies: Rationalism, Methodianism

You have grown accustomed to violent opposition to your ways, but your wisdom gives you endurance.
Effect: You have a +TN of 3 in all endurance rolls and persuasion endurance rolls.
Emphasized Effect: The original effect's +TN is raised to 7.
Mage's Disciplines Min. depth tier: 9
Requires an Orthodox Background in Arcana and 10 Arcana tiers
Incompatible Attribute: Flexible
Favored Philosophy: Heritage Ascendancy
Incompatible Philosophies: All except Heritage Ascendancy
You have become quite skilled in the many and varied personal disciplines originally promoted by the Magi.
Effect: You gain 1 extra Arcana tier.
Emphasized Effect: You gain another extra Arcana tier.
Market Hatred Min. depth tier: 7
Favored Philosophies: Post-Declarationism
Incompatible Philosophies: All except Post-Declarationism

You utterly despise Lur-Asko's exploitative market economies, which motivates you to relate to people in less alienating contexts instead.
Positive Effect: You gain 1 extra tier in either Culture or Appeal.
Negative Effect: You cannot use any Economist-favored Culture Abilities, and you cannot benefit from the Investments LP Element.
Emphasized Effect: You gain another extra tier in either Culture or Appeal.
MendaciousMin. depth tier: 7
Favored Philosophies: Heritage Ascendancy, White Draconic, Post-Declarationism, Prismatic Unity
Incompatible Philosophy: Red Draconic
Whether by natural talent or deliberate practice, you are a great liar.
Effect: You gain a +TN of 4 in the WILL roll to resist the lie detection social action.
Emphasized Effect: The original effect's +TN is raised to 10.
Metropolitan Min. depth tier: 11
Incompatible Attributes: Recluse, Conservationist, Animal Lover
Favored Philosophies: Rationalism

You find nature and animals revolting, and would much prefer that the outdoors be tamed and conquered to the greatest possible extent.
Positive Effect: You gain an extra tier in either Technology or Vehicles.
Negative Effect: You cannot enter the Study of Nature. You take a -TN of 2 in all General Knowledge rolls concerning the natural world.
You cannot take this Attribute if you have already taken at least one Nature tier.
Emphasized Effect: You gain another extra tier in either Technology or Vehicles.
Moralist Min. depth tier: 7
Favored Philosophies: Rationalism, Red Draconic, Methodianism, Preamblianism, Post-Declarationism
Incompatible Philosophies: Nihilism, White Draconic, Dark Path
You are obsessed with questions of right and wrong, and often find yourself acting as the conscience of whatever group you are in.
Positive Effect: Your maximum insight is increased by 5.
Negative Effect: Your bWILL is reduced by 1.
Emphasized Effect: The original effect's value is raised from 5 to 12.
MulticulturalMin. depth tier: 7
Incompatible Attribute: Closed-Minded
Favored Philosophies: Prismatic Unity
Incompatible Philosophy: Heritage Ascendancy
You have learned to see your own cultural viewpoint as merely relative, eagerly learning the traditions of other cultures.
Effect: You gain 1 extra Culture tier.
Emphasized Effect: You gain another extra Culture tier.
Nameless ResilienceMin. depth tier: 7
Incompatible Attributes: Faithful, Sanity Levee
Favored Philosophies: Nihilism, Dark Path, Prismatic Unity
Incompatible Philosophies: Rationalism, Heritage Ascendancy, Red Draconic, White Draconic, Preamblianism, Post-Declarationism

You avoid devoting yourself to a fixed identity or purpose, thereby resisting the identity crises typical of severe trauma.
Effect: Your trauma factor is increased by 2, and you remove 2 more trauma from any safe rest day.
Emphasized Effect: Your trauma factor is increased by an additional 4.
ObfuscationMin. depth tier: 9
Favored Philosophy: Nihilism
Incompatible Philosophies: All except
Nihilism
Through profound understanding of the meaninglessness of life, you have made your thoughts difficult for telepathic observers to interpret.
Effect: Your WILL is considered to be 4 higher for the purposes of resisting any form of telepathy.
Emphasized Effect: The original effect's value is raised from 4 to 10.
Obsessive Counts as favored for all philosophies
Your chosen area of expertise tends to dominate your everyday conversations and thoughts.
Effect: Your maximum insight is increased by a value equal to the tier of your highest-tier Study.
Emphasized Effect: The original effect's insight value is doubled. Your highest-tier Study may be raised 5 base tiers above your next-highest Study (rather than the usual 4).
Organized Incompatible Attribute: Flexible
Counts as favored for all philosophies

You excel in a life and environment that is structured and planned, but have difficulty adapting on the fly.
Positive Effect: You gain 1 extra tier in a Study of your choice.
Negative Effect: Your bWILL is reduced by 1, and you are unable to force insight.
Emphasized Effect: You gain another extra tier, but in a different Study than the one you already picked with this Attribute.
Overconfident Counts as favored for all philosophies
You take pride in your skill in combat, and it gets to you a little too hard when you fail.
Positive Effect: Your maximum melee and ranged insight are each increased by 7.
Negative Effect: Failing an offense roll in combat causes you to lose 5 normal insight (if available).
Emphasized Effect: The original effect's value is raised from 7 to 17.
Overweight Min. depth tier: 7
Incompatible Attributes: Attractive, Fitness Junkie
Favored Philosophies: Rationalism
Distractions - whether studious or recreational - have left you a bit out of shape.
Positive Effect: Your WGT is increased by 20% (or at least 1). You gain an extra tier in any Study except Athletics or Close Combat.
Negative Effect: Your bSTR, bDEX, bSPD, and bCON are each reduced by 1. Do not count the WGT increase from this Attribute when resolving Strength Training (Athletics) progression.
Emphasized Effect: Your maximum insight is increased by 7.
Paragon Min. depth tier: 15
Counts as favored for all philosophies
Many great thinkers within your philosophy consider you an excellent example of what it represents.
Effect: This Attribute copies the basic effect of any of the following Attributes: Academic, Dark Master, Draconic Disciplines, Mage's Disciplines, Market Hatred, Obfuscation, Social Correctness, or Untrodden. This essentially doubles any numerical effects. You must have the Attribute being doubled. Any negative effects and emphasis effects are not affected.
Philanthropic Min. depth tier: 7
Favored Philosophies: Red Draconic, Methodianism, Post-Declarationism, Prismatic Unity
Incompatible Philosophies: Heritage Ascendancy, Nihilism, White Draconic, Preamblianism, Dark Path
Incompatible Attribute: Avaricious
You are known for your charitable contributions to society, which are a significant obsession of your life.
Effect: Whenever someone is adding at least 1 Hindrance to a social defense roll because of you having a Benevolent or Audacious reputation, they must add 1 more Hindrance. You must contribute at least 10% of your earnings to charity to retain the positive effects of this Attribute.
Emphasized Effect: The original effect on Hindrance is increased to 2, and you are immune to this Attribute held by any other character.
PrivateMin. depth tier: 11
Incompatible Attribute: Talkative
Favored Philosophies: White Draconic, Dark Path, Preamblianism, Post-Declarationism
You keep many secrets, and enjoy being able to avoid attention.
Effect: You gain 1 extra Stealth tier.
Emphasized Effect: You gain another extra Stealth tier.
ProgressiveMin. depth tier: 7
Incompatible Attributes: Recluse, Conservationist
Favored Philosophies: Rationalism, Post-Declarationism
Incompatible Philosophies: Nihilism, Heritage Ascendancy, White Draconic, Methodianism
You believe deeply in the progress of civilization, and are often excited about new developments.
Effect: You gain 1 extra tier in either Technology or Vehicles.
Emphasized Effect: You gain 1 extra tier in the Study you did not originally pick with this Attribute.
Reckless Incompatible Attribute: Hesitant
Counts as favored for all philosophies
You are a person of action, willing to step up when others are still pondering their options.
Effect:
 You have a +TN of 3 in turn order rolls.
Emphasized Effect: The original effect's +TN is raised to 8.
RecluseMin. depth tier: 11
Incompatible Attributes: Metropolitan, Progressive, Talkative
Favored Philosophy: Nihilism
Incompatible Philosophies: Rationalism, Post-Declarationism, Prismatic Unity
You find peace primarily in the natural world, away from civilization and people.
Effect: You gain 1 extra Nature tier.
Emphasized Effect: You gain another extra Nature tier.
ReflectiveIncompatible Attributes: Jittery, Talkative
Counts as favored for all philosophies
You gain mental energy from private reflection, meditation, and/or simple peace and quiet. You enjoy being alone or with your most trusted friends.
Effect: Once per day when you take a 4-hour rest, you may resolve all rules for regaining insight as if you had taken one additional 4-hour rest. You must be able to spend the rest alone or in the company of only characters who have High Rapport with you, without excessive noise or interruption; for example, resting in your own tent or in a rented tavern room is sufficient solitude, but resting at the bar in the tavern is not. You must not be sleeping or otherwise unconscious during the rest.
Emphasized Effect: Your maximum insight is increased by 7.
Sanity LeveeMin. depth tier: 7
Requires an Orthodox Background in Arcana and 5 Arcana tiers
Incompatible Attributes: Cognitive Firewall, Nameless Resilience
Favored Philosophies: Red Draconic, White Draconic
Incompatible Philosophies: Dark Path, Prismatic Unity
You are convinced that the arcane visions are malevolent assaults by the Restless Sleeper, and use this conviction to strengthen your defiance and recall your training.
Positive Effect: You have a +TN of 3 in the WILL rolls to reduce trauma from arcane visions or breaches. The +TN is tripled against involuntary (i.e. non-breach) visions.
Emphasized Effect: The original +TN (before tripling) is raised to 5. You gain 1 extra expertise re-roll in Arcana (even if you don't yet have any normally).
Shifty-EyedMin. depth tier: 7
Favored Philosophies: Nihilism, White Draconic, Post-Declarationism
Incompatible Philosophies: Red Draconic, Methodianism
It's hard for others to figure out if you're lying, since you simply look suspicious all the time.
Positive Effect: You gain a +TN of 4 in the WILL roll to resist the lie detection social action.
Negative Effect: Your have a -TN of 2 in all social offense and defense rolls on INT.
Emphasized Effect: The original effect's +TN is raised to 10.
Sickly Counts as favored for all philosophies
You are plagued by incurable chronic or genetic maladies, but have learned to endure by sheer will.
Positive Effect: The reactive +TN provided by using your Willpower is increased by 2.
Negative Effect: You have a -TN of 2 in endurance rolls and natural healing rolls.
Emphasized Effect: The reactive +TN is increased by another 2.
Simmering RageMin. depth tier: 7
Incompatible Attribute: Cool-Headed
Favored Philosophies: Heritage Ascendancy, Dark Path, Preamblianism, Post-Declarationism
You seem to carry a little bit of anger almost everywhere you go.
Positive Effect: You gain an extra tier in Close Combat.
Negative Effect: Your have a -TN of 2 in all social offense and defense rolls on INT.
Emphasized Effect: You gain another extra tier in Close Combat.
Simple-Minded Min. depth tier: 7
Incompatible Attributes: Cunning, Deep Studies, Impatient, Indecisive, Thoughtful
Favored Philosophies: Nihilism, Heritage Ascendancy, Methodianism
Incompatible Philosophy: Rationalism
You accept that you're just not as cut out for mental pursuits, and spend your attention elsewhere.
Effect: You gain 1 extra tier in Close Combat, Marksmanship, Athletics, or Vehicles.
Emphasized Effect: You gain 1 extra tier in one of the same four Studies, but a different one than you already picked with this Attribute.
Skeptical Min. depth tier: 7
Incompatible Attributes: Faithful, Superstitious
Favored Philosophies: Nihilism, Rationalism, Dark Path, Prismatic Unity
Incompatible Philosophies: Heritage Ascendancy, Red Draconic, White Draconic, Preamblianism
You are extremely averse to blind faith in anything or anyone, and are wary of unsound thinking in yourself and others.
Effect: Your maximum insight is increased by a value equal to 75% of your bWILL.
Emphasized Effect: The original effect's value is raised to 150% of your bWILL.
Social Correctness Min. depth tier: 9
Incompatible Attribute: Uncompromising
Favored Philosophy: Methodianism, Prismatic Unity
Incompatible Philosophies: All except Methodianism or Prismatic Unity

You are tactful and pragmatic in your dealings with others, making a conscious effort to avoid offense and work towards common goals.
Effect: You gain 1 extra tier in either Culture or Appeal.
Emphasized Effect: You gain another extra tier in either Culture or Appeal.
SpinelessMin. depth tier: 11
Incompatible Attribute: Valiant
Counts as favored for all philosophies
You dread close-quarters fighting, and have learned to compensate with skills in other areas.
Positive Effect: You gain an extra tier in Marksmanship, Stealth, or Vehicles.
Negative Effect: You cannot enter the Study of Close Combat. You take a -TN of 2 in all melee offense and defense rolls.
You cannot take this Attribute if you have already taken at least one Close Combat tier.
Emphasized Effect: You gain 1 extra tier in one of the same three Studies, but a different one than you already picked with this Attribute.
Superstitious Min. depth tier: 11
Incompatible Attributes: Progressive, Metropolitan, Skeptical
Favored Philosophies: Nihilism, Heritage Ascendancy
Incompatible Philosophies: Rationalism, Dark Path
Things which appear supernatural fill you with fear, and you seek other paths to compensate for your desired ignorance of new-fangled technology.
Positive Effect: You gain an extra tier in Close Combat, Athletics, Stealth, or Nature.
Negative Effect: You cannot enter the Studies of Technology or Arcana. Your take 50% more post-combat trauma after any battle in which you fought technologicals, arcanists, or anyone using a weapon requiring degrees of technology competence.
You cannot take this Attribute if you have already taken at least one Technology or Arcana tier.
Emphasized Effect: You gain 1 extra tier in one of the same four Studies, but a different one than you already picked with this Attribute.
Supportive Incompatible Attributes: Assertive, Competitive, Impatient
Counts as favored for all philosophies
You tend to seek the opinions of others in your daily life. You encourage those in leadership and and rarely oppose them.
Effect: You gain a +TN of 4 in the social offense rolls for both short and long exhortations.
Emphasized Effect: You 1 extra tier in Appeal.
TalkativeIncompatible Attributes: Animal Lover, Asocial, Private, Recluse, Reflective
Counts as favored for all philosophies
You gain mental energy when around other people. You enjoy excitement and group activities.
Effect: Once per day when you take a 4-hour rest, you may resolve all rules for regaining insight as if you had taken one additional 4-hour rest. You must be in the company of at least 3 other people during the entire rest; you and these people must not be sleeping, unconscious, deafened, utilizing the effects of the Reflective Attribute, or otherwise hindered from speaking.
Emphasized Effect: Your maximum insight is increased by 7.
ThoughtfulMin. depth tier: 7
Incompatible Attributes: Ascetic, Fitness Junkie, Simple-Minded
Favored Philosophy: Rationalism
Incompatible Philosophies: Heritage Ascendancy, Methodianism
You like to think about things - most all things. You do very little without first thoroughly considering it.
Effect: Your maximum insight is increased by a value equal to 50% of your bINT.
Emphasized Effect: The original effect's value is raised to 100% of your bINT.
UncompromisingIncompatible Attributes: Compassionate, Empathy Martyr, Forgiving, Social Correctness
Counts as favored for all philosophies
You are highly unlikely to compromise in your goals and philosophical beliefs, even - perhaps especially - if others must pay the price.
Positive Effect: You gain 1 extra tier in either Close Combat or Marksmanship.
Negative Effect: You cannot benefit from any character's exhortation unless they adhere to your philosophy, and characters who adhere to another philosophy cannot benefit from yours.
Emphasized Effect: You gain another extra tier in either Close Combat or Marksmanship.
UnshakableMin. depth tier: 13
Counts as favored for all philosophies
Your dedication to your philosophy is absolute, and it seems that nothing can give you the slightest sliver of doubt.
Effect: Your bWILL is increased by 1, and you can no longer blunder WILL rolls.
UntroddenMin. depth tier: 9
Favored Philosophy: Preamblianism
Incompatible Philosophies: All except Preamblianism

You have read a large number of pamphlets from Ministry of Chaos revolutionaries, and are eager to put their teachings to use.
Effect: You gain 1 extra tier in Marksmanship or Stealth.
Emphasized Effect: You gain another extra tier in Marksmanship or Stealth.
Valiant Counts as favored for all philosophies
You have strengthened your mind against fear, displaying courage even in difficult times.
Effect: Your trauma factor is increased by 2. Whenever you make a d6 combat roll from trauma and get the fleeing result, you may consider it to have rolled stunning instead; you may not do this again until after your next 4-hour rest.
Emphasized Effect: The d6 effect may consider either a fleeing or stunning result to be no effect instead, and may be used twice before resting.

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