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Shade Devices
Shade devices are only effective because they bond
to the first Aterr to touch them after production, creating a "shade" -
essentially, an imprint of the wielder's personality within the device
itself. The shade enables the device to link with the Aterr's adamant,
through which it is controlled and shares its power.
As long as a shade device retains its imprinted
shade, it is useless to anyone other than its owner. If the Aterr dies
or otherwise leaves the device unattended for many years, the shade can
become unstable and self-willed, "calling out" through adamant
telepathy. Nearby characters may experience the shade asking to be
returned to its owner, or to the Tennebris where the device was
created. Just as commonly, the shade may project memories it received
from its imprinted owner, such as important moments in their
life. These experiences are all audible, but can also be visual if
the device is actually touched.
If left alone for many centuries, shades can fade
from the device altogether, enabling ancient devices to imprint to a
new user. Found devices can always be sold back to the Tennebris, as
they
are valuable in any state; even if the shade still exists, it can be
extracted and the device made ready for a new wielder. Typically, an
extracted shade is communed with for any relevant historical
information in its visions, merged with any other shades from the same
user, and then released to join the thousands of other shades in the
mind of the Tennebris itself.
Shade devices can only be produced at the Tennebris,
and are virtually never resold elsewhere for fear of Aterr retaliation.
Although all
devices of a given type are visually different and reflect the tastes
of their creator, device types are often named after the first Aterr to
create such an item.
Atruensis
Melee Weapon Modification
Requires Shade: 1
Price: +20% that of the equivalent Standux melee weapon
Weight: N/A
Carry Slots: N/A
Power Source: None
An atruensis
("dark-blade") is the iconic weapon of the Aterr. Most examples are
produced in Prestige quality, though in desperate times High or even
normal quality can be the case. Atruensis are always Standux adamant,
but can be any melee weapon type that includes the Sword competency
category. Due to the Alacrian history and wealth of the faction, Aterr
swords are most commonly medensis, avertensis, or dualensis. In most
cases, the sword unfolds only with its owner's mental command.
If you are the imprinted owner, your
atruensis harmonizes with your reflexes. Its Offense and Defense
ratings are increased by 1, provided it is the only kind of melee
weapon being currently wielded (it can be dual-wielded with another
atruensis to preserve, but not stack, the extra ratings). The
psychic presence of the shade also provides a +1 bonus to WILL and a +4
increase to maximum melee insight, provided you are within medium range
of your sword. If you dual-wield or otherwise own multiple
atruensis, the benefits do not stack. If you spend melee insight
when you are not wielding atruensis, the bonus to maximum melee insight
is temporarily lost until your next 2-minute rest.
All
atruensis are jet-black Standux swords. They invariably contain a
personally meaningful phrase etched into the fuller which glows when
unfolded and held by its owner. The phrase, language, and glow color
are selected when the user first imprints to the weapon. It functions
as a dim light source unless deliberately suppressed by the user. It is
thought that this trend originated as a mockery of the glowing Draconic
scriptures often seen on acoluthic devices.
Traditionally, atruensis are obtained by a Dark Master for their
apprentice. After an Aterr dies, their sword is usually returned to the
Tennebris, either by their own followers or by enterprising
adventurers. This is because atruensis contain the strongest shades and
most vivid memory-visions of all dark devices; other Aterr will often
pay handsomely for the swords of historically important or personally
beloved fellow Dark Ones.
Size increases cannot be applied.
Effects of Advanced Device: Increases
the effect on maximum melee insight by a percentage
equal to 25 times your excess degrees of Shade competency. Advanced
status adds 2,000 coins to the cost of the device, rather than doubling
the original cost.
Focus Ring of Amolior
Requires Shade: 2
Price: 600
Weight: 0
Carry Slots: 0
Power Source: None
When created, this device must be associated with an Arcana Ability; if
you are inventing a device of this type, you must
have the Arcana Ability it is being associated with. It provides a +TN of
2 during any roll described directly in the Ability as part of its use (this can include ranged offense rolls).
Only two focus rings can be worn at
once (one on each hand). If two rings are worn, they must be associated
with different Abilities. A ring must be worn for 15 minutes before
becoming effective, but its effects cease immediately if removed.
Size increases cannot be applied.
Effects of Advanced Device: Increases
the device's +TN by 1/2 the number of your excess degrees of Shade competency.
War Horn of the Shadow-Gods
Requires Shade: 3
Price: 1100
Weight: 3
Carry Slots: 2
Power Source: None
When held in the hand and blown during a use of Word
of Dread (Sorcerer), the effect on terror is increased by 5.
Simultaneously, all allied characters within medium range are affected
as though you performed a successful rallying social action; you do not
need to actually rally, and your allies do not need to be able to hear
nor understand you. During the Ability's use, the horn's sound is
telepathically audible to all characters within 2 miles, even if they
are deafened.
Size increases cannot be applied.
Effects of Advanced Device: Increases
the effect on terror by the number of your excess degrees of Shade competency.
Belt of Lapsis
Requires Shade: 4
Price: 1400
Weight: 1
Carry Slots: 2. Carry slots
are ignored like armor while the device is being worn.
Power Source: None
This device removes the stat point sacrifice from
Reconstruction (Arcana); you simply gain a +2 bonus to the chosen stat,
without a penalty to another.
Size increases cannot be applied.
Effects of Advanced Device: Increases
the duration of Reconstruction by the number of your excess degrees of Shade competency.
Boon of Anathematé
Requires Shade: 4
Price: 4200
Weight: 1
Carry Slots: 0
Power Source: None
This small device is intended to be worn by someone
you care for - it has no effect on yourself. In order to be effective,
it must be held or worn by another character with whom you have High
Rapport. When you imprint to the device, choose one of the following
effects, which will be usable for as long as the device is worn by the
other person:
-You may use Energy Shielding - Basic (Arcana) on the bearer at up to
short range at all times, without the requirement to touch them.
-You
may spread the effects of Bolster Adamant and/or Energy Shielding - Condensed (Arcana) to the bearer at up to
medium range, without the need to touch them.
-You may use Word of Conjunction (Sorcerer) to link to the bearer at
any range, even if they are not an arcanist or not within your arcane
sense.
-If you use Ætherial Beacon (Sorcerer) on the device, it has no maximum
distance. A beacon may be created in the device even if it does not
meet the Ability's usual size requirement.
The device will not work on any bearer who does not have High Rapport
with you. It does not imprint to the person you give it to; it is
simply effective on whatever High Rapport person currently has it. It
remains effective if the character is incapacitated, asleep, paralyzed,
or unconscious, but not if they die or stop carrying the device.
The effects of this device are not bidirectional, even if the bearer is
Aterr; if both of you want to have these benefits, the other Aterr
must imprint to another Boon and give it to you.
Size increases cannot be applied.
Effects of Advanced Device: For
each excess degree of Shade competency, choose another effect from the
above list. This choice is made when you imprint to the device, or when
you first touch the device after gaining another excess degree, and
cannot be changed later.
Talisman of Vydéns
Requires Shade: 4
Price: 4700
Weight: 3
Carry Slots: 1
Power Source: None
If wearing this device, you may spread the effects
of Bolster Adamant (Arcana) to up to two other characters who are
grouped-up with you, with no need to touch them.
Size increases cannot be applied.
Effects of Advanced Device: For
every 2 excess degrees of Shade competency, you may affect an additional grouped-up character.
Mirror of Læsensha
Requires Shade: 5
Price: 5400
Weight: 3
Carry Slots: 1
Power Source: None
If holding this device in one hand, you may choose
two valid targets when you use Word of Dominion (Sorcerer), with no
increase in insight cost. Alternatively, you may still choose only a
single target, but at up to medium range.
Effects per Size Increase: Word of Dominion costs 1 less insight to use when holding this device. Increases
carry slots by 1.
Use Total Device Weight chart.
Cannot receive advanced status.
Echo-Stone of Eclipsis
Requires Shade: 6
Price: 6000
Weight: 10
Carry Slots: 0
Power Source: None
This device affects Word of Confusion (Sorcerer),
making it easier for you to repeat its effects. If you used that
Ability on your last turn, you may use it as a non-verbal minor action
instead of a verbal major action. This effect continues as long as you
keep using Word of Confusion every turn; once you miss a turn, it
becomes a verbal major action again.
Effects per Size Increase: The
die size used for the WILL roll to resist your Word of Confusion is
increased, to a maximum of d12 at 3 size increases. Increases
carry slots by 1.
Use Total Device Weight chart.
Cannot receive advanced status.
Sceptre of Imætis
Requires Shade: 6
Price: 6600
Weight: 3
Carry Slots: 3
Power Source: None
This device works as an "antenna" of sorts to extend
the range of Word of Wrath (Sorcerer). If you are holding this device
in one hand when you use that Ability, its range is increased to medium range.
Effects per Size Increase: Word of Wrath costs 1 less insight to use when holding this device. Increases
carry slots by 2.
Use Total Device Weight chart.
Cannot receive advanced status.Serpent-Helm of Vys the First Requires Shade: 7
Price: 12000
Weight: 3
Carry Slots: 0
Power Source: None
Whenever you are wearing this device and are within
500 miles of the Tennebris Guardian, any ZAoE you create with Arcane
Storm (Arcana) has its damage increased by 25%, or by 50% if it is
electric damage.
Cannot receive advanced status.
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