Gravnet Airships    Minimum Insendite Usage     Gravnet airships in flight need a certain amount of energy to remain aloft. Each one will list minimum insendite usage, which is the number of crystals it uses per hour regardless of how much it slows down or stops.

Water Landing     All airships can land on the ground in TE4 or better terrain, but many gravnet airships are also capable of landing in water without sinking. These ships will function as surface ships while they are landed and have no minimum insendite usage, but have their travel speed, SPD, MNV, and DCN reduced to 50% while in the water. Weapons batteries tagged Ventral cannot be used. Landing or taking off from the water is a major action occupying a full ship combat round.

Gravity Yacht
Travel Speed: 55mph

bSPD: 26
bMNV: 8
bDCN: 5
bMBL: N/A
bPDL: N/A
bSPR: 5

Insendite used per hour: 0.5
Minimum insendite usage: 0.1
Water landing: No
Price: 20,000
Weight: 90 tons
Length: 60 ft
Armor Range: 90-180 (steel)
Internal Armor Range: 90-180
Failure Factor: 250
Charge Generation: N/A
Overseer Stations: Helm, Command, Engineering
Engine crew: 2
Engine tech competence requirement: None
Crew quarters capacity: 24
Excess cargo limit: 50,000
Custom Rooms: 1
Ship Devices: None
No weapons



Armed Gravity Yacht
Travel Speed: 50mph

bSPD: 22
bMNV: 8
bDCN: 5
bMBL: 4
bPDL: 5
bSPR: 4

Insendite used per hour: 0.5
Minimum insendite usage: 0.1
Water landing: No
Price: 40,000
Weight: 110 tons
Length: 60 ft
Armor Range: 90-180 (steel)
Internal Armor Range: 90-180
Failure Factor: 250
Charge Generation: N/A
Overseer Stations: Helm, Command, Engineering, Gunnery
Engine crew: 2
Engine tech competence requirement: None
Crew quarters capacity: 24
Excess cargo limit: 50,000
Custom Rooms: 1
Ship Devices:
Ventral Precision Sights
Weapons Batteries:

Number & Type
Tags
Shots per
minute

Damage per minute
Drive
Crew
Offense rolls
Competence req.
#1 1x 3-Inch
Ventral
12
2280 kinetic
or
4080 frag + 1020 blast
300 kinetic
or
140 frag,
85 blast
8
d8/2d20/X none

Point-Defense Weapons:

Number & Type
Damage per shot
Full-auto damage
Crew
Competence req.
2x Autocannon
40
160
2 none

Total weapons crew: 10

Dryadic Corvette
Travel Speed: 40mph

bSPD: 18
bMNV: 4
bDCN: 5
bMBL: 5
bPDL: 5
bSPR: 4

Insendite used per hour: 1.5
Minimum insendite usage: 0.5
Water landing: Yes
Price: 180,000
Weight: 450 tons
Length: 180 ft
Armor Range: 90-180 (steel)
Internal Armor Range: 90-180
Failure Factor: 550
Charge Generation: N/A
Overseer Stations: Helm, Command, Engineering, Gunnery
Engine crew: 8
Engine tech competence requirement: Mechanical: 1
Crew quarters capacity: 65
Excess cargo limit: 100,000
Custom Rooms: 2
Ship Devices:
Naval Kinetic Shield
Ventral Precision Sights
Weapons Batteries:

Number & Type
Tags
Shots per minute
Damage per minute
Drive
Crew
Offense rolls
Competence req.
#1 1x 5-Inch
Dorsal
12
3840 kinetic
or
9600 frag + 2400 blast
300 kinetic
or
320 frag,
200 blast
12
d8/2d20/X Mechanical: 1
#2
2x 3-Inch
Ventral
12
4560 kinetic
or
8160 frag + 2040 blast
300 kinetic
or
140 frag,
85 blast
16
d12/d20/X none

Point-Defense Weapons:
Number & Type
Damage per shot
Full-auto damage
Crew
Competence req.
5x Autocannon
40
160
5 none

Total weapons crew: 33



Hal'Tayatic Corvette
Travel Speed: 45mph

bSPD: 20
bMNV: 6
bDCN: 5
bMBL: 5
bPDL: 5
bSPR: 4

Insendite used per hour: 3
Minimum insendite usage: 1
Water landing: Yes
Price: 550,000
Weight: 1000 tons
Length: 210 ft
Armor Range: 120-240 (steel)
Internal Armor Range: 90-240
Failure Factor: 800
Charge Generation: 1200
Overseer Stations: Helm, Command, Engineering,
Gunnery, Technical

Engine crew: 12
Engine tech competence requirement: Mechanical: 2
Crew quarters capacity: 80
Excess cargo limit: 250,000
Custom Rooms: 2
Ship Devices:
Naval Kinetic Shield
NS-1 Techshield
Weapons Batteries:

Number & Type
Tags
Shots per minute
Damage per minute
Charge per minute
Drive
Crew
Offense rolls
Competence req.
#1 5x S-KAz-90 Dorsal
60
21,600 electric 1080
360
30
d12/X/X
Adamantology: 1
ZAoEs:
Battery
Fire rate
Charge used ZAoE type
Max. range
High damage
Low damage
#1
5sec
90
Lesser cluster
Short 90 electric 30 electric


Point-Defense Weapons:
Number & Type
Damage per shot
Charge per shot
Crew
Competence req.
6x T-KAz-87
72 electric 6
6 none

Total weapons crew: 36



Varanshah Quest-Ship
Travel Speed: 40mph

bSPD: 18
bMNV: 5
bDCN: 5
bMBL: 5
bPDL: 6
bSPR: 6

Insendite used per hour: 3
Minimum insendite usage: 1
Water landing: Yes
Price: 700,000
Weight: 1100 tons
Length: 210 ft
Armor Range: 120-240 (steel)
Internal Armor Range: 90-240
Failure Factor: 850
Charge Generation: 1200
Overseer Stations: Helm, Command, Engineering,
Gunnery, Technical

Engine crew: 12
Engine tech competence requirement: Mechanical: 2
Crew quarters capacity: 80
Excess cargo limit: 250,000
Custom Rooms: 3
Ship Devices:
Aircraft Bay
Lesser Naval Cloak
Naval Kinetic Shield
NS-1 Techshield
Point-Defense Scanner
Ramped Bay
Ventral Precision Sights

Weapons Batteries:

Number & Type
Tags
Shots per minute
Damage per minute
Charge per minute
Drive
Crew
Offense rolls
Competence req.
#1
3x S-KAz-90
Ventral
24
12,960 electric
648
360
18
d8/X/X
Adamantology: 1
ZAoEs:
Battery
Fire rate
Charge used ZAoE type
Max. range
High damage
Low damage
#1
5sec
54
Lesser cluster
Short 54 electric 18 electric


Point-Defense Weapons:
Number & Type
Damage per shot
Charge per shot
Crew
Competence req.
9x T-KAz-87
72 electric 6
9 none

Total weapons crew: 27



Mercurian Armed Freighter
Travel Speed: 45mph

bSPD: 20
bMNV: 4
bDCN: 6
bMBL: 5
bPDL: 5
bSPR: 5

Insendite used per hour: 8
Minimum insendite usage: 3
Water landing: Yes
Price: 900,000
Weight: 3000 tons
Length: 280 ft
Armor Range: 120-240 (steel)
Internal Armor Range: 90-240
Failure Factor: 1400
Charge Generation: 2000
Overseer Stations: Helm, Command, Engineering,
Gunnery, Technical

Engine crew: 25
Engine tech competence requirement: Mechanical: 2
Crew quarters capacity: 130
Excess cargo limit: 500,000
Custom Rooms: 4
Ship Devices:
Aircraft Bay
Naval Kinetic Shield
NS-1 Techshield
Point-Defense Scanner
Ramped Bay
Weapons Batteries:

Number & Type
Tags
Shots per minute
Damage per minute
Charge per minute
Drive
Crew
Offense rolls
Competence req.
#1 4x S-KAz-92 Dorsal
48
33,600 electric 1680
700
36
d12/2d20/X Adamantology: 1
ZAoEs:
Battery
Fire rate
Charge used ZAoE type
Max. range
High damage
Low damage
#1
5sec
140
Lesser cluster
Short 140 electric 70 electric


Point-Defense Weapons:
Number & Type
Damage per shot
Charge per shot
Crew
Competence req.
10x T-KAz-87
72 electric 6
10 none

Total weapons crew: 46



Cevelkian Cutter
Travel Speed: 40mph

bSPD: 18
bMNV: 4
bDCN: 7
bMBL: 5
bPDL: 5
bSPR: 3

Insendite used per hour: 4
Minimum insendite usage: 1
Water landing: Yes
Price: 850,000
Weight: 1300 tons
Length: 240 ft
Armor Range: 150-300 (steel)
Internal Armor Range: 90-240
Failure Factor: 900
Charge Generation: 1200
Overseer Stations: Helm, Command, Engineering,
Gunnery, Technical

Engine crew: 13
Engine tech competence requirement: Mechanical: 2
Crew quarters capacity: 90
Excess cargo limit: 300,000
Custom Rooms: 2
Ship Devices:
Aircraft Bay
Naval Kinetic Shield
NS-1 Techshield
Ramming Hull
Ventral Precision Sights
Weapons Batteries:

Number & Type
Tags
Shots per minute
Damage per minute
Charge per minute
Drive
Crew
Offense rolls
Competence req.
#1
4x Exuro Navis II
Ventral
48
33,600 particle
1680
700
36
d12/d20/X Adamantology: 2
ZAoEs:
Battery
Fire rate
Charge used ZAoE type
Max. range
High damage
Low damage
#1
5sec
140
Lesser cluster
Short
140 particle
46 particle

Point-Defense Weapons:
Number & Type
Damage per shot
Charge per shot
Crew
Competence req.
7x Exuro Carus
96 particle 8
7 none

Total weapons crew: 42



Alacrian Interceptor
Travel Speed: 80mph

bSPD: 35
bMNV: 10
bDCN: 7
bMBL: 6
bPDL: 6
bSPR: 4

Insendite used per hour: 5
Minimum insendite usage: 1
Water landing: Yes
Price: 1,100,000
Weight: 1200 tons
Length: 230 ft
Armor Range: 120-240 (steel)
Internal Armor Range: 90-240
Failure Factor: 900
Charge Generation: 1500
Overseer Stations: Helm, Command, Engineering,
Gunnery, Technical

Engine crew: 10
Engine tech competence requirement: Mechanical: 2 and Diagnostics: 2
Crew quarters capacity: 85
Excess cargo limit: 250,000
Custom Rooms: 3
Ship Devices:
Greater Naval Cloak
Naval Kinetic Shield
NS-1 Techshield
Point-Defense Scanner
Point-Defense Silo
Weapons Batteries:

Number & Type
Tags
Shots per minute
Damage per minute
Charge per minute
Drive
Crew
Offense rolls
Competence req.
#1
5x Exuro Navis I
Dorsal
60
24,000 particle
1200
400
30
d8/2d20/X
Adamantology: 1
ZAoEs:
Battery
Fire rate
Charge used ZAoE type
Max. range
High damage
Low damage
#1
5sec
100
Lesser cluster
Short 100 particle 33 particle

Point-Defense Weapons:
Number & Type
Damage per shot
Charge per shot
Crew
Competence req.
8x Exuro Carus
96 particle 8
8 none

Total weapons crew: 38



Cevelkian Doorknocker
Travel Speed: 35mph

bSPD: 18
bMNV: 3
bDCN: 8
bMBL: 6
bPDL: 5
bSPR: 3

Insendite used per hour: 8
Minimum insendite usage: 3
Water landing: No
Price: 1,500,000
Weight: 3800 tons
Length: 290 ft
Armor Range: 150-300 (steel)
Internal Armor Range: 90-240
Failure Factor: 1600
Charge Generation: 2200
Overseer Stations: Helm, Command, Engineering,
2x Gunnery, Technical

Engine crew: 30
Engine tech competence requirement: Mechanical: 2
Crew quarters capacity: 160
Excess cargo limit: 550,000
Custom Rooms: 3
Ship Devices:
Aircraft Bay
2x Nauphragus Tube
Naval Kinetic Shield
NS-1 Techshield
Point-Defense Scanner
Weapons Batteries:

Number & Type
Tags
Shots per minute
Damage per minute
Charge per minute
Drive
Crew
Offense rolls
Competence req.
#1
1x Exuro Navis IV
Fixed, Dorsal
3
7200 particle
360
2400
20
2d20/d20/d20 Adamantology: 4
#2
4x Exuro Navis II
Dorsal
48
33,600 particle
1680
700
36
d12/d20/X Adamantology: 2
ZAoEs:
Battery
Fire rate
Charge used ZAoE type
Max. range
High damage
Low damage
#2
5sec
140
Lesser cluster
Short
140 particle
46 particle

Point-Defense Weapons:
Number & Type
Damage per shot
Charge per shot
Crew
Competence req.
10x Exuro Aræ
96 particle 8
10 none

Total weapons crew: 66



Hal'Tayatic Dreadnought
Travel Speed: 45mph

bSPD: 20
bMNV: 6
bDCN: 6
bMBL: 6
bPDL: 6
bSPR: 5

Insendite used per hour: 40
Minimum insendite usage: 20
Water landing: Yes
Price: 5,500,000
Weight: 10500 tons
Length: 580 ft
Armor Range: 170-340 (steel)
Internal Armor Range: 90-340
Failure Factor: 2200
Charge Generation: 8500
Overseer Stations: Helm, Command, Engineering,
2x Gunnery, Technical, Variable

Engine crew: 40
Engine tech competence requirement: Mechanical: 3
Crew quarters capacity: 370
Excess cargo limit: 700,000
Custom Rooms: 5
Ship Devices:
2x Aircraft Bay
4x Nauphragus Tube
Naval Kinetic Shield
NS-2 Techshield
Point-Defense Scanner
Point-Defense Silo
Ramped Bay
Ventral Precision Sights
Weapons Batteries:

Number & Type
Tags
Shots per minute
Damage per minute
Charge per minute
Drive
Crew
Offense rolls
Competence req.
#1
12x S-KAz-92
Dorsal
144
100,800 electric
5040
700
108
d12/2d20/X Adamantology: 2
#2 8x S-KAz-90 Dorsal
96
34,560 electric 1728
360
48
d8/X/X
Adamantology: 1
#3
8x S-KAz-90 Ventral
96
34,560 electric 1728
360
48
d8/X/X
Adamantology: 1
ZAoEs:
Battery
Fire rate
Charge used ZAoE type
Max. range
High damage
Low damage
#1
5sec
420
Lesser cluster
Short
420 electric
140 electric
Greater cluster
Medium
105 electric
35 electric
#2 or #3
5sec
144
Lesser cluster
Short 144 electric 72 electric


Point-Defense Weapons:
Number & Type
Damage per shot
Charge per shot
Crew
Competence req.
18x T-KAz-89
156 electric 13
18 none

Total weapons crew: 36



Alacrian Cruiser
Travel Speed: 60mph

bSPD: 27
bMNV: 6
bDCN: 7
bMBL: 7
bPDL: 7
bSPR: 4

Insendite used per hour: 20
Minimum insendite usage: 7
Water landing: Yes

Price: 7,500,000
Weight: 8500 tons
Length: 610 ft
Armor Range: 225-450 (quartz)
Internal Armor Range: 120-450
Failure Factor: 2300
Charge Generation: 6500
Overseer Stations: Helm, Command, Engineering,
2x Gunnery, 2x Technical, Variable

Engine crew: 60
Engine tech competence requirement: Mechanical: 2 and Diagnostics: 2
Crew quarters capacity: 350
Excess cargo limit: 750,000
Custom Rooms: 5
Ship Devices:
2x Aircraft Bay
Lesser Naval Cloak
6x Nauphragus Tube
Naval Kinetic Shield
NS-2 Techshield
Point-Defense Scanner
3x Point-Defense Silo
Ramped Bay
Ventral Precision Sights

Weapons Batteries:

Number & Type
Tags
Shots per minute
Damage per minute
Charge per minute
Drive
Crew
Offense rolls
Competence req.
#1
8x Exuro Navis III
Dorsal
48
57,600 particle
2880
1200
96
d20/d12/X
Adamantology: 3
#2
4x Exuro Navis II
Dorsal
48
33,600 particle
1680
700
36
d12/d20/X Adamantology: 2
#3
4x Exuro Navis II
Ventral
48
33,600 particle
1680
700
36
d12/d20/X Adamantology: 2
ZAoEs:
Battery
Fire rate
Charge used ZAoE type
Max. range
High damage
Low damage
#1
10sec
480
Lesser cluster
Short 480 particle 160 particle
Greater cluster
Medium
120 particle
40 particle
#2 or #3
5sec
140
Lesser cluster
Short
140 particle
46 particle

Point-Defense Weapons:
Number & Type
Damage per shot
Charge per shot
Crew
Competence req.
16 x Exuro Aræ
180 particle 15
16 none

Total weapons crew: 184



Alacrian Baseship
Travel Speed: 50mph

bSPD: 22
bMNV: 3
bDCN: 8
bMBL: 8
bPDL: 8
bSPR: 6

Insendite used per hour: 90
Minimum insendite usage: 30
Water landing: Yes


Price: 30,000,000
Weight: 41,000 tons
Length: 780 ft
Armor Range: 500-1000 (quartz)
Internal Armor Range: 250-1000
Failure Factor: 5000
Charge Generation: 15,000
Overseer Stations: Helm, Command, 2x Engineering,
3x Gunnery, 3x Technical, Variable

Engine crew: 250
Engine tech competence requirement: Mechanical: 4 and Diagnostics: 4
Crew quarters capacity: 1100
Excess cargo limit: 1,500,000
Custom Rooms: 9
Ship Devices:
4x Aircraft Bay
Greater Naval Cloak
24x Nauphragus Tube
Naval Kinetic Shield
NS-3 Techshield
Point-Defense Scanner
10x Point-Defense Silo
2x Ramped Bay
Ventral Precision Sights
Weapons Batteries:

Number & Type
Tags
Shots per minute
Damage per minute
Charge per minute
Drive
Crew
Offense rolls
Competence req.
#1
8x Exuro Navis IV
Dorsal
24
57,600 particle
2880
2400
160
2d20/d20/d20 Adamantology: 4
#2
10x Exuro Navis II
Dorsal
120
84,000 particle
4200
700
90
d12/d20/X Adamantology: 2
#3
10x Exuro Navis II
Ventral
120
84,000 particle
4200
700
90
d12/d20/X Adamantology: 2
ZAoEs:
Battery
Fire rate
Charge used ZAoE type
Max. range
High damage
Low damage
#1
20sec
960
Greater cluster
Long 240 particle 80 particle
#2 or #3
5sec
350
Lesser cluster
Short
350 particle
116 particle
Greater cluster
Medium
87 particle
29 particle


Point-Defense Weapons:
Number & Type
Damage per shot
Charge per shot
Crew
Competence req.
60 x Exuro Aræ
180 particle 15
60 none

Total weapons crew: 400