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The Second Aeon
155000 - 1 BFA
155000-1650 BFA - Antecessoroid Speciation & Primitive Societies
As the red and white dragons assumed supremacy, a
species of sentient
organics called the Antecessors had already begun to increase in
number. The
Antecessors managed to outsmart their natural enemies and establish
a large, settled region somewhere in Lur-Asko; each realm tends to
cast itself as the most plausible home for the species.
Whereever it was located, this community apparently began fighting
within itself, and its inhabitants scattered across Lur-Asko in
separate
groups. Over several
millennia, these groups split into the five antecessoroid species:
human,
elf, orc, dwarf, and Alacris.
Alacrian geneticists determined that their own
species' separation was the first, occurring in approximately 130000
BFA. It is well-supported that this event was largely caused by
Alacrian albinism. Originally a rare
condition much like in every other species, albinism eventually served to
set the Alacris on a special path; not only did the Antecessors
ostracize them due to superstitions about their appearance, but
Alacrian culture was literally driven underground - or into
nocturnalism - to protect the species from the sun. With even less
interaction with the other species, Alacrian beliefs
took a radically different turn from the common superstitions of the
day, and their technological progress was driven by the simple
necessity of survival in strange, usually sunless locations.
Additionally, the Alacris were saved from the frequent conflicts which
accompanied the speciation of the other antecessoroids. So beneficial was the isolation
of their species that rather than limiting albinism, evolution
instead selected for it; eventually, nearly the entire Alacrian species
"suffered" from the condition, to the point that it was viewed as a
positive mark of distinction. Even in later eras, Alacrian geneticists
declined to cure themselves, and non-albino Alacris became as rare as
the inverse in other species.
It is known that the last remaining Antecessors diverged into what are
now the human and elf populations circa 42000 BFA. Orcs and dwarves
originated sometime between this speciation and that of the Alacris.
Although "prehistoric" can be used in draconic contexts to refer to the
time before the First Aeon, it is most often used to refer to the
Second Aeon before around 5000-4500 BFA, when the antecessoroid species
invented various systems of writing. Most had already fully
transitioned into agricultural societies, and they now proceeded
through several stages of pre-industrial development. Because this
period has much less relevance to the modern world than the Alacrian
Eras, it receives much less attention today.
Notably, Alacris and humans were the only species to regularly traverse
Lur-Asko's galewalls after their speciation, whereas the other
antecessoroids kept to the realms still associated with their kind.
1650-1230 BFA: - The First Alacrian Era The
beginning of this Era was
characterized by rapid advances in Alacrian philosophy which allowed
them
to quickly surpass the other species in technology, cultural
advancement,
and population.
Though many other philosophies believe that Rationalism could never have
avoided its ultimate defeat, very few historians disagree that the
spread of Alacrian philosophy inaugurated a time of far greater peace
and
progress. The First Alacrian Era is held to begin circa 1650 BFA, when
a major unification of Rationalist ideas permitted its texts to spread
throughout the masses more quickly. However, it did not yet enjoy the complete
dominance of society that it would achieve during the Second Era.
Politically, First Era Alacris were divided into several nations; the
borders occasionally shifted due to warfare or treaty, but often
coincided with the climatic borders of Lur-Asko's realms.
1336-1230 BFA: The Nucleonic War & the Golden Dismissal
The peace of the First Era was occasionally
broken by devastating industrial warfare between Alacrian nations. The
largest and most destructive conflict, the Nucleonic War, occurred from
1342-1336 BFA, famously culminating in the first use of primitive
nuclear weapons. Even the victorious nations suffered massive death
tolls during the War, and all went through a lengthy period of public
soul-searching urged on by many rising Rationalist philosophers and
politicians. Although the causes of the war were varied and hotly
debated, religious conflict seemed to have been an enormous
contributor. Thus began the Golden Dismissal - the universal
stamping-out of previous antecessoroid religion, and the subsequent rise
of the deistic Alacrian Creator belief. Although this process continued
into the Second Era amongst the Subject Species, the final victories of
the Golden Dismissal in Alacrian society roughly coincide with the
end of the First Era.
1295-1230 BFA: Resource Exhaustion & Environmental Crisis
Throughout the First Era, Alacrian society was characterized by
increasing industrialization. The extraction and utilization of fossil
fuels drove the economy and motivated exploratory voyages to the other
continents of Tsuunahgo. Such was the increase in population and
mechanization in the last century of the First Era that all major
fossil fuel deposits in Lur-Asko were near-totally depleted. Although
oceanic and overseas forays had the potential to replenish the supply,
the
atmospheric effects of the Era were already causing planetary
catastrophe. Although most of Lur-Asko was protected from disaster
via its own Protodraconic realm-climates, this could do nothing protect
the
planet's polar ice. Rising sea levels inundated dozens of Alacrian
coastal cities, as well as countless settlements of the other species.
Furthermore, Tsuunahgo's oceanic stormfronts were amplified and
worsened by the
crisis - a legacy that continues to this day.
Despite many decades of disaster, the rich and powerful among the
Alacris seemed largely unmotivated to act, still focused on exploiting
for themselves the defeated sides of the Nucleonic War and the wealth
confiscated from religious institutions. The gap between these
overlords and the working classes intensified, with much of the latter
becoming outright refugees due to the loss of the coastal cities; the
refugee crisis intensified as even greater numbers of the other
antecessoroid species swelled these desperate ranks.
1233-1230 BFA: The Alacrian Revolution
Alacrian civilization had reached a breaking point, and simply could
not remain in place. As the more daring ideology of Vanguard Rationalism spread
throughout the masses, armies turned upon their leaders, weapons fell
into the hands of the common people, and each ancient nation fell one
by one into civil war. Domestic wars were much harder to resolve via
nucleonic weapons; very few were ever utilized. To preserve their
power, Alacrian rulers turned desperately to (or perhaps commissioned)
the reactionary ideology of the Heritage Ascendancy. Endlessly stoking
the fears of the people and fully backed by long-established wealth,
the Ascendants gained the upper hand in the beginning of the conflict,
and aimed to destroy the "dangers" of Rationalism entirely. An attempt
was even made to recruit religion into the cause, with the Golden
Dismissal suspended in most of the Ascendant nations. Millions
perished, either in civil warfare, or in repeated killings of
refugees and any non-Alacris "savages" whom the Ascendants could manage to blame for their lands' problems.
But ultimately, after around three years of
conflict, it was in fact the Heritage Ascendancy that met its
ideological death. The Vanguardists had recruited too broadly; the
Alacrian people were too disillusioned by the claims of the ruling
classes as a whole. The first nations to triumph in their rebellions
lent clandestine support to the fighters in others, until the entirety
of Alacrian civilization had deposed its old governments and enthroned
Rationalism unopposed. The suppression of religion in the Golden
Dismissal had now expanded into Rationalist dominance across the entire culture. At
the time, the conflicts were typically called by different names
according to each nation, but later historians term the entire period
the Alacrian Revolution.
Now free of many economic traditions that had long
drained the resources of their society, the Alacris managed to
gradually reverse course
in their environmental crisis. Industrialization of the other
continents
was halted, and resources once consumed by "financial parasites" were
diverted into the research of technological alternatives.
Remaining energy reserves were devoted to geoengineering efforts,
halting any further damage to the planet and laying the groundwork for
Second Era weather control efforts. Religious doctrines - which had long
been divided between the extremes of radical nature-reverence and total
ignorance of the problem - were already being purged. Frightened by the
disaster and now finally united by common ideology, Alacrian nations
achieved
political unity for the first time since before the Nucleonic War,
cooperating out of desperate necessity. Rationalist voices had put a
pause to the catastrophe when no one thought it possible, and in so
doing had guaranteed the endurance of the Revolution and their
dominance in the next Era.
1230-103 BFA: - The Second Alacrian Era (The Alacrian Golden Age)
Despite the environmental disaster, the Alacris did not put aside the
Rationalist ideals of progress. Nature was not held sacred and there
was never any kind of "hands-off" sentiment, as demonstrated by ongoing
geoengineering efforts to reverse the misstep. Still, the Alacris were
beyond their current limits, and could not sustain their population
unless a new technological paradigm could be achieved. Fortunately, what was first
envisioned as an emergency energy source would eventually ignite what
historians now call the Alacrian Golden Age.
Periodic meteor showers caused by volcanism on Adamas had long fallen
on Lur-Asko, but the bizarre substance those meteors contained had been
a mere scientific curiosity. Once it was discovered that adamant had
amazing abilities to store and manipulate energy, resources devoted to
its research were
increased a hundredfold. Despite the legacy of arcanists,
elixirs, vehicles, kinetic shields, and many other iconic technologies, the
most culturally important use of adamant was actually as a power plant. Adamant "root systems" eventually powered every Alacrian
city by harnessing geothermal energy; incentives related to the maintenance of these systems led to
mass centralization. Rather than diffuse nations, Alacrian civilization
transitioned into major underground cities - massive metropolises
stacked upon themselves, perpetually fed by a nigh-inexhaustable supply
of stable energy. By the end of the Golden Age, a single one of any
city's dozens of strata
(layers) would
rival the size of any First Era metropolis. Each city was eventually fed
by a enormous radius of uninhabited farms, operated remotely by
constructs. All cities were politically united with each other through
a series of treaties, one of which involved cooperatively burying
thousands of nucleonic silencers thoughout the continent, ensuring that never again
could any city fall to nuclear war.
ca. 1120 BFA: Adoption of the Subject Species
As the Alacris began their society's grandiose
transformation, it is
well-established that they
considered the other antecessoroid cultures to be vastly inferior. In
the First Era, the other species were familiar annoyances -
"barbarians"
on the outskirts of civilization, but still visible. Usually, they
avoided the Alacris out of fear of their superior technology, except
for some occasional trading and the terrible refugee crisis at the end
of the Era. But
once the Alacris consolidated into fully-underground strata, the other
species seemed to be cut off from even this limited contact. Now
enjoying abundant energy and yet another technological step ahead of
the rest of the world, many Alacris soon felt a responsibility to help
the
less advanced societies on the surface. Or, in a less flattering
interpretation, the other antecessoroids ceased to really be people
in the eyes of the next generation of Alacris, easily becoming a
scientific and sociological project instead. Some hold that this
superior attitude was a lingering consequence of the Heritage
Ascendancy, despite most other portions of that defeated philosophy
being purged.
In a move that Rationalist leaders phrased as "adoption," the
proud Alacrian civilization took pity on the other antecessoroid
species. Most of the other species' populations were settled in
certain areas - first in Lur-Asko, later in Wynthian colonies - under
Alacrian
cultural guidance. The extent to which this resettlement was forced,
incentivized, or purely voluntary is extremely unclear, but it is
unlikely that any form of resistance would have been feasible. No population was truly integrated into any major city;
the Alacris sought to influence other cultures, never risking
"degradation" in the other direction. Even today, computers and
technologicals in ancient ruins continue to address visitors as the
"Subject Species," usually reacting defensively to enforce Alacrian
borders beyond which no other species was permitted to roam.
Amongst antecessoroids, the only real exceptions
to Alacrian "adoption" were those who wandered into
core draconic territory, and were subsequently studied by the
dragons. These studies were led by Archon and Gah’Henna, the
respective leaders of the white and red dragons. In conjunction
with more cautious examinations of the Alacris, these studies resulted
in
the formation of red and white draconic philosophy regarding mortals.
The portion of the species adopted by the Alacris
gradually had their own philosophical ideas stamped out over several
generations, replaced by
Rationalism (though many scholars believe antecessoroid beliefs of this
time simply became minority views, eventually morphing
into Nihilism). Any vestiges of the old religions fell to an
enforced repeat of the Golden Dismissal within each species. Unrelated,
"harmless" cultural phenomena were largely untouched. Critics of
the handling of the “Subject
Species” accuse the Alacris of enormous prejudice and arrogance, while
more sympathetic
scholars say that this was the best reasonable way to help the other
species keep pace with progress without totally overshadowing their
unique cultures.
950 BFA: Beyond Evolution
By 950 BFA, Dira quartz and Therbolgite
corallurgy were firmly established as complements to adamantology, and
several advancements were made in genetic engineering and information
technology. Although the applications of these new fields of study were
not without controversy, Alacrian thought eventually embraced them all.
With their civilization far beyond the reach of natural selection, many
Rationalists believed that organic life could and should take the reins
of its own evolution - indeed, some viewed this as vital to sentient life's
ultimate survival. In the following centuries, genetic modification was
utilized extensively in the Alacris species, as well as in the Subject
Species and throughout Lur-Asko's biosphere.
Meanwhile, as geneticists raised the capabilities of their bodies, the
Alacris turned also to bionic technology to further enhance themselves. By the
late Second Era, nearly all Alacris possessed medical implants to
monitor their health and extend their life. Most of them also replaced
one eye with a bionic version that allowed them to instantly access
information networks and easily navigate city strata. An eager minority
known as Transnaturists went even farther, replacing many more of their
body parts with cybernetic prostheses.
783 BFA: The Terraforming of Wynthia
By 800 BFA, the Alacris had spread throughout Lur-Asko
and the island of Myrabilis, far exceeding their First Era territory.
Expansionistic, but unwilling to provoke the dragons by
infringing on core draconic regions, their eyes turned east to Wynthia. Knowing the total lifelessness found there, the
Alacris
began researching how to bring Lur-Asko’s vibrant life to the
other continent.
Because of the lethal stormfront located between
Lur-Asko and
Wynthia, the Alacris developed an extremely large submersible to
transport
Lur-Asko’s lifeforms there. Dubbed Caribdis,
this 3-mile long
vessel was launched in 783 BFA. Records tell that it was so
large, its
waterjet engines created vortices that destroyed several fishing
ships
when it departed its shipyard in Myrabilis.
Reaching Wynthia several seasons later, Caribdis
restored life to the
continent. The Alacris built the city of Fortyservus there, as well as
several
facilities designed to complete the terraforming and bring to Wynthia
the
full biodiversity of Lur-Asko. Unfortunately, the Alacris were unable
to
fully imitate the Protodragons’ work in Lur-Asko, and their facilities
never
completed their task before the Fall occurred. Wynthia was left in a
viable state and has continued to support human life ever since, but it
is a difficult land frequently characterized as "mundane" by those who
have seen both continents.
675 BFA: The Taming of Chthon
The Golden Age Alacris apparently did not experience
major war with other
sentients - at least none troublesome enough to merit significant mention in their
records - but they encountered great resistance from
Lur-Asko’s
natural wildlife and environment. Defeating these adversaries was
largely
the responsibility of select individuals proficient with advanced equipment. These are
widely
considered to be the first adventurers.
The most significant accomplishment of the ancient
adventurers was
the process known as the Taming of Chthon. Settling that underground
realm required not only driving the Chasmodyne into the Void using
artificial
sunlight, but holding off the hordes of wildlife that subsequently
infested
Chthon from the Reaches. The building of Arcturus Tower and the city of
Rédix were the final major projects of Alacrian expansion, made
possible by
the heroics of determined adventuring parties.
450 BFA: Peak Expansion
As Wynthian expansion proved successful and concern
began to grow
regarding rising tensions with the white dragons, Alacrian eyes turned
westward. Records show that many Alacrian scout ships successfully
revisited
the
Far Remote in the Second Era. There were many disputes about whether
the continent should be settled due to the presence of other sentient
life; First Era explorers had reported only small tribes of
hunter-gatherers, but by now the Koh-Trr had become a bronze-working
agricultural society. Given the Alacris' willingness to rule over the
Subject Species, it seems unlikely that the Koh-Trr would have given
their ethicists pause for long.
Ultimately, the Far Remote was left unsettled for more internal
reasons: declining Alacrian birthrates and lack of investment in
exploratory efforts. Comfortable in their Lur-Asko and Wynthian cities,
the Alacris finally grew uninterested in expansion. Hundreds of
small resource and science outposts were established on the other
continents and islands, but large-scale colonization failed
to progress beyond Wynthia. Alacrian territory and population
fluctuated, but are considered to have peaked circa 450 BFA.
140-103 BFA: The Draconic Wars
Under Archon’s leadership, the white dragons
came to view mortals
as naturally depraved and unworthy of such a prominent role in the world.
Particularly resented was the territorial dominance of the Alacris in Lur-Asko,
which to
them was an offense to the natural rights of draconic rulership. As a
result,
the white dragons began gathering their forces, forming a mortal
"society" in Eer'Kalla out of
wandering antecessoroids and whomever they could corrupt amongst the
Alacris themselves. In the pits of the Under-World, these unfortunate
converts underwent unthinkable torment and mass-breeding, becoming the
bloodthirsty and nigh-mindless "Hellborn" armies. The proud
Alacris soon did their part to escalate the
conflict, raising their own armies on white draconic borders. By the
130s, these preparations
had escalated into open war.
After over a thousand years without a major war,
untested Alacrian
generals made significant blunders, allowing Archon to force the world
into a decades-long war of attrition. The Alacris had both the
technological and numerical
advantages, but
these would be continually minimized by their enemies as the years
passed. Draconic philosophy and telepathic corruption spread within the
Alacris,
swelling the ranks of their enemies through defection. As Alacrian
engineers
continued to build new technologies of war, draconic converts brought
these
with them for the dragons to enhance with their vast intellect.
This
cycle continued, producing ever more advanced weapons and defenses, and
ever larger death tolls.
Eventually, as Alacrian military technology and
martial
training continued to advance, their armies found themselves
suddenly reinforced by the vast arcane power of Atro Vys and the first of the
Aterr. These developments combined
to finally inflict unsustainable losses on the white dragons; though
the war
was costly to the Alacris, the dragons’ losses were debilitating,
as their
population had always been extremely low in comparison to mortals.
Eventually, the white dragons and their Hellborn were driven back to
Eer’Kalla, with nearly all of their territory conquered. Eer'Kalla
itself was unsuccessfully besieged for many years, but the war was
essentially over. With the
enemy
routed, Alacrian armies returned home to rebuild their
devastated homelands.
Archon was not so easily dissuaded, and more enraged
than ever after
the deaths of so many fellow dragons. Rather than stay subdued, he
eagerly set
about transforming the already bittersweet Alacrian victory into the
seed
of their ultimate defeat.
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