Appraisal     Appraisal rolls are made to determine the average coin value of obscure objects, or objects unrelated to adventuring (that is, items not listed in Legends rules). For example, you might want to determine the most valuable cargo on a captured airship, or figure out how much an Alacrian artifact is worth. To successfully appraise the value of an item, simply roll on INT; the die size is usually d6, d12, or d20, depending on the item's obscurity. During all appraisal rolls, you receive the same +TNs that would apply to a General Knowledge roll on the same item. For example, Ruin Lore (Culture) would apply to a recovered Alacrian artifact, while Streetwise (Culture) would apply to a captured crate of goods bound for a city. Expert Appraiser (Culture) provices an additional +TN to any appraisal roll, regardless of context.

    Even more commonly, appraisal can be used on a large scale to determine the most valuable items in a large stash. For example, your party might want to figure out what they should prioritize bringing back from a ruin or downed ship, without carrying the weight of every single item. In Alacrian ruins particularly, the GM will communicate a certain pound weight of minor artifacts found in your searches (carry slots generally do not apply). Reducing the pound weight of that pile without overly reducing its value is a prime consideration for any party short on carry capacity.

    To perform appraisal on a large amount of items, make a d20 appraisal roll on INT; a General Knowledge +TN may apply, just as above for single items. If you succeed, add 10 to the number by which you succeeded on the roll, to a maximum of 45. Subtract this number as a percentage from the pound weight of the gathered items; if even greater reduction is desired, you may subtract double the number instead, while also subtracting half the number as a percentage from the gathered items' value. For example, if you succeed by 12, you reduce the pound weight of the gathered items by 22%; this represents the discarding of worthless or infra-value items. If you need to reduce the weight even further, you may discard slightly more valuable items: instead of the 22%, you could reduce the weight by 44%, at the cost of reducing the collective value by 11%. Any degree of success on a large-scale appraisal also informs you of the value itself, which can vary depending on the rarity of the items. Appraisal can be "undone," or partially applied, if the party decides they can handle the weight. Typically, the items (and their pound weight) can be split as desired between multiple characters or vehicles, and/or part of the stash be left behind.

    If the appraised "pile" is added to from a similar source (for example, searching additional rooms in the same ruin), it comes under the effect of the appraisal already performed, without the need for another roll. Multiple characters may attempt appraisals on the same items, but multiple appraisals do not stack; consider only the most successful roll. A character may not re-attempt their appraisal roll (except in the case of expertise re-rolls), nor may Willpower be used to grant a reactive +TN.