Death In Lur-Asko, a dead body is not always a hopeless sight. Old age and untreated disease are just as deadly as anywhere, but characters killed by injury can be revived by some Arcana and Nature Abilities, provided they are treated within 15 minutes after physical death. According to Alacrian research, one’s actual brain death usually occurs later than one’s apparent physical death. After this point, the person can no longer be revived by any known method. In the common parlance, permanent death is often referred to as passing.
Of course, a player is probably not going to want to quit the game simply because their character finally died. If no way to revive the character is possible, there are two options:
Rewriting History If revival is impossible, you may ask the GM to rewrite history. The GM will retroactively reduce the severity of the damage, explain that the character really just went elsewhere for a moment, or whatever other explanation is convenient. To disincentivize excessive retconning and risky behavior, your character will still be slightly penalized. Upon a rewrite, you receive XP and DP stagnation equal to 1/20 of your current XP and DP Net Worth (see XP & DP). Your lasting trauma is also increased by 2. This can be explained as your character's development being slowed by the stress of near-lethal events.
Rewriting history is intended to protect a beloved character from “incidental” death - for example, a random death on a hectic battlefield. It is not intended to prevent a “well-earned” or premeditated death that would be difficult to write out of the storyline, or that was knowingly accepted by the character. It is always up to the GM whether or not to allow history to be rewritten for a character. Typically, rewrites will not bring a character back into the middle of a battle or other imminent danger (to prevent a player from being forced to rewrite multiple times in the same challenge).
If necessary and desired by the players, the GM may apply these rules for NPCs in the PCs' party.
Replacement Character Alternatively (and more traditionally for RPGs), you may simply create a new character to replace your old one. The same procedure is also used if you wish to switch characters for any non-death reason, such as your old character retiring from adventuring early or otherwise leaving the party. You repeat the normal character setup, with the following additional steps:
-Your XP and DP Net Worth are carried over from the old character. XP may be allocated between Studies as desired; no restrictions are imposed by your old character's Study XP. You likewise choose philosophy, Traits, and Attributes as called for by your DP Net Worth, unaffected by those of your old character.