Wheeled Vehicles     Wheeled vehicles are the fastest category of land vehicles. As the whole point of a vehicle in civilian life is often to move faster, they are by far the most common vehicles in Lur-Asko, and are also relatively inexpensive. As such they are favorites of novice adventurers. Parties who operate in favorable terrain can even move on to advanced Alacrian military vehicles. Commonly, however, wheeled vehicles' limits in weight and all-terrain capability lead adventurers to progress to other categories eventually.

Driver Competence     If the driver of a wheeled vehicle lacks competence in wheeled vehicles, they can still operate the vehicle, but with the following effects:
    -Travel speeds (of every TE) are reduced to 2/3
    -Any TE travel speed that lists "with roll" cannot be used
    -Any TE travel speed of TE3 or less that does not list "with roll" now requires a roll.

Amphibious Vehicles     In good weather, vehicles which list Amphibious can cross rivers or small lakes at the listed speed. They cannot cross major lakes or travel at sea.
   

Autocart
Travel Speed: 30mph
TE5: 30mph
TE4: 25mph
TE3: 5mph with roll
TE2: N/A
TE1: N/A
TE0: N/A

SPD: 13
Price: 350
Empty Weight: 1,200 lbs.
Armor Range: 30-45 (steel)
Failure Factor: 10
Insendite used per hour:
1%
Crew: Driver
Seats: 4
Maximum Cargo Weight: 900
No Weapons
Legal Restrictions:
None

Other:
Side entry
Modern Lur-Asko produces dozens of varieties of autocart - the simplest type of insendite vehicle. Rarely more complicated than a box with tires and engine - or sometimes a converted horse carriage - autocarts are the most numerous and affordable vehicle available. They are commonly seen in commercial or upper-class districts of major cities.
Conveyance
Travel Speed: 100mph
TE5: 100mph
TE4: 50mph
TE3: 20mph
TE2: 3mph with roll
TE1: N/A
TE0: N/A

SPD: 45
Price: 1,500
Empty Weight: 2,600 lbs.
Armor Range: 30-45 (steel)
Failure Factor: 13
Insendite used per hour:
4%
Crew: Driver
Seats: 5
Maximum Cargo Weight: 1,100
No Weapons
Legal Restrictions:
None

Other:
Side entry
According to those wealthy citizens who look down on autocarts and automounts, Conveyances are the most common "true" vehicles. Most are produced new in Hal'Tayat, though a few are restored Alacrian models. All are roughly analogous to Earth "cars."
Transport
Travel Speed: 55mph
TE5: 55mph
TE4: 45mph
TE3: 25mph
TE2: 5mph with roll
TE1: N/A
TE0: N/A

SPD: 24
Price: 3,500
Empty Weight: 12,500 lbs.
Armor Range: 32-48 (steel)
Failure Factor: 23
Insendite used per hour:
7%
Crew: Driver
Seats: 22
Maximum Cargo Weight: 5,000
No Weapons
Legal Restrictions:
None

Other:
Side entry
Transports are Lur-Asko's cargo trucks. Whether produced new or recovered from Alacrian ruins, they have many useful aspects for adventurers and militaries when compared to smaller vehicles. No other land vehicle carries weight as efficiently in terms of insendite usage per pound or seat.
Vectura
Travel Speed: 55mph
TE5: 55mph
TE4: 50mph
TE3: 35mph
TE2: 10mph with roll
TE1: N/A
TE0: N/A

SPD: 34
Price: 13,000
Empty Weight: 30,000 lbs.
Armor Range: 90-135 (quartz)
Failure Factor: 31
Insendite used per hour:
15%
Crew: Driver, gunner, commander
Commander tech competence req.: None
Seats: 10
Maximum Cargo Weight: 4,000
Charge Generation: 20
Turreted Weapons:

Exuro Aræ
 
Vehicle Devices:

Vehicle Kinetic Shield
Seer Array I
Legal Restrictions:
Declaration Only
No Cities

Other:

Lynx
Travel Speed: 75mph
TE5: 75mph
TE4: 60mph
TE3: 35mph
TE2: 10mph with roll
TE1: N/A
TE0: N/A

SPD: 34
Price: 16,000
Empty Weight: 55,000 lbs.
Armor Range: 110-165 (quartz)
Failure Factor: 38
Insendite used per hour:
18%
Crew: Driver, gunner, commander
Commander tech competence req.: None
Seats: 3
Maximum Cargo Weight: 4,000
Charge Generation: 25
Turreted Weapons:

Exuro Lynx

Exuro Carus
 
Vehicle Devices:

Vehicle Kinetic Shield
Seer Array I
Legal Restrictions:
Declaration Only
No Cities

Other: