Hardpoint Weapons In addition to (or sometimes instead of) built-in weapons, many vehicles have hardpoints. These are stations onto which external weapons can be attached. The most iconic hardpoint weapons are simple bombs dropped from aircraft, but numerous other types of ordnance can be attached as well. Typically, vehicles that are relatively heavy yet compact (such as tracked tanks) rely on large internal weapons, while vehicles that are broad in size but limited by weight or balance concerns (such as aircraft, walkers, and hovercraft) have hardpoints.
Hardpoint-mounted weapons are fired by the driver/pilot, just like built-in fixed weapons. Unless otherwise indicated, a hardpoint weapon cannot be fired in the same attack as an internal weapon, nor can two different types of hardpoint weapon be fired together. Multiple hardpoints carrying the same type of weapon can normally be fired together. Reattaching new weapons to hardpoints typically takes at least 15 minutes, and requires the vehicle to be stationary and shut down.
Remember to apply the weight of all hardpoint weapons against the vehicle's maximum cargo weight.
Aircraft Hardpoint Symmetry Unless otherwise indicated as centerline, an aircraft's hardpoints are located on its wings. Normal practice is to load and fire the aircraft's hardpoints symmetrically - that is, to mount the same hardpoint weapons on each wing, and fire the hardpoints in matching pairs. Pilots may decide against this practice, but an aircraft that has become asymmetrically loaded will lose 1 EFN and 1 AGI. Some weapons are excluded from this rule.Bombs Bombs are simple and powerful, though imprecise. They can only be mounted on aircraft hardpoints, and can only be dropped when the aircraft is strafing. Offense rolls are never used when dropping bombs, and the bomb's actual drop location is a random zone within 1 zone of the target (roll a d10 to choose one of the 9 zones, re-rolling any 10s). If multiple bombs are dropped, each one rolls sepately for drop zone and WAoE d20. Bombs cannot be dropped properly in Speed Class 0. A bomb can be dropped simultaneously with all other kinds of bombs, but never with any other type of normal or hardpoint weapon. Strafing aircraft can automatically hit a ship with bombs. Bombs with impact damage use this damage value only against ships or other similarly large objects which can be hit directly.
Explosives are volatite-based unless otherwise indicated.
| Impact damage | WAoE
type |
High damage | Low damage | Weight | Price | |
| Small
Gunpowder Bomb |
frag: 770 drv310 blast: 310 |
Point, size 1 |
frag: 190 drv75 blast: 75 |
frag: 95 drv40 blast: 40 |
200 | 175 |
| Small Bomb |
frag: 1160 drv465 blast: 465 |
Point, size 1 |
frag: 290 drv115 blast: 115 |
frag: 145 drv60 blast: 60 |
150 | 600 |
| Large Bomb |
frag: 2125 drv850 blast: 850 |
Point, size 2 |
frag: 530 drv210 blast: 210 |
frag: 265 drv105 blast: 105 |
500 | 1000 |
| Bomblet Dispenser |
frag: 4200 drv80 blast: 80 |
Cluster, size 2 |
frag: 210 drv80 blast: 80 |
frag: 100 drv40 blast: 40 |
150 |
700 |
| Cluster Bomb |
frag: 8400 drv80 blast: 80 |
Cluster, size 5 |
frag: 210 drv80 blast: 80 |
frag: 105 drv40 blast: 40 |
500 |
1150 |
Rocket Pods Alacrian rocket pods weigh 500 pounds and cost 2000 coins each. A single pod contains 20 rockets, which are simplified, lengthened, less accurate versions of Elæa rockets. Rocket pods can be operated in either burst AoE or cluster WAoE mode.
In AoE mode, the pilot/driver chooses how many rockets to fire from the pod(s), to a maximum of 10 rockets per pod. A specific character or vehicle may be targeted with impact damage, like a normal burst AoE weapon; however, a targeted character will be struck directly by only 10% of the rockets even if the attack succeeds, or 25% of the rockets for a vehicle target. Rocket pods follow all normal Speed Class rules for AoE weapons (unless a more restrictive rule is found here). Land vehicles cannot attack at extreme range with rocket pods.
In WAoE mode, the pilot may fire either 10 or 20 rockets from each pod. Each portion of 10 rockets causes a cluster WAoE of size 1. Land vehicles cannot target their own zone in WAoE mode.
Rocket pods can be fired simultaneously with all other rocket pods, but never with any other type of normal or hardpoint weapon.
Damage values for each rocket pod mode are found
below:
| Burst AoE mode |
WAoE mode (cluster, size 1) |
||
| Impact damage (1 rocket) |
Area damage (1 rocket) |
High damage (10
rockets) |
Low damage (10
rockets) |
| frag: 330 drv210 blast: 105 |
frag: 90 drv35 blast: 35 |
frag: 210 drv80 blast: 80 |
frag: 70 drv30 blast: 30 |
| Impact damage | Area damage | Weight | Price | |
| Small Seeker |
frag: 260 drv300 blast: 150 |
frag: 85 drv34 blast: 34 |
50 | 700 |
| Large Seeker |
frag: 550 drv400 blast: 200 |
frag: 120 drv42 blast: 42 |
150 | 1800 |