Calendar
Lur-Asko is located on a world known by the Draconic
name Tsuunahgo. The planet orbits its star approximately once every 372
days. In addition to rings formed by the First Aeon asteroid incident, Tsuunahgo is orbited by two moons: Adamas, a small
volcanic moon close to the planet, and a more distant one named Tel-Kryon,
which is more analogous to Earth's moon. Because of the different
distances, these two moons have vastly different orbital periods,
making them chaotic indicators of time. It is likely that the planet's
rings literally outshone the moons in the minds of evolving sentients;
the rings reflect slightly more light in spring and summer (when the
sun is on the same side of the rings as northern-hemisphere Lur-Asko),
and less in fall and winter. The shadow of the rings also passes over
all realms of Lur-Asko at some point during the year, creating a
regular time of gentler golden daylight. For all these reasons, the
measurement of weeks and months never arose in Lur-Asko, and time has
always been kept in terms of seasons.
Lur-Asko still
uses
the simple calendar created by the Golden Age Alacris, which divides
the 372-day year into four 93-day seasons marked off by their
respective equinoxes and solstices. Dates are expressed as days since
the season's equinox or solstice. For example, the day of the winter
solstice is the 1st of Winter, and the last day before the spring
equinox is the 93rd of Winter. Midnight marks the beginning of a new
day.
In the Adventuring Age, as in previous times,
Lur-Asko's cultures are diverse and complicated. All of the traditions
and customs regarding holidays and times of year are far too numerous
to be listed here. Still, there are a few holidays so widespread and
culturally important that they bear mention; many are those handed down
by the Alacris to the Subject Species. The following are the days
observed near-universally across the continent:
New Year - 1st of Winter
Years begin with the winter season, and their
arrival is marked by celebration. Nearly everyone stays up till
midnight on the 93rd of Fall to see the beginning of the new year.
Young and fun-loving types may pull an all-nighter, enjoying the
drinking, music, dancing, and storytelling that accompanies all social
celebrations in most of Lur-Asko. Many take some time to reflect on the
year's events and consider how its lessons should be applied to the
next.
Hup's Day - 25th of Winter
During the height of its prosperity in the Golden
Age, Alacrian civilization had what some considered to be a looming
problem: a shrinking population. Hup VII was an enterprising social
engineer who sought to remove the obstacles of social convention and
timidity from the quest for a mate. In the original Alacrian
formulation of Hup's Day, any favorable or thoughtful action towards
the opposite sex, no matter how small, is considered a clear expression
of romantic interest. Today, this aspect of the celebration is still
observed in most taverns and street parties. But as modern tradition
has evolved, Hup's Day has come to represent a more complete
celebration of love rather than simply reproduction; the majority of
Lur-Asko now takes the day as an opportunity to show appreciation for
family, friends, and lovers of any gender.
Dona's Day - 1st of Spring
Dona I was an early Rationalist known amongst
Alacrian philosophers as one of the first to espouse the doctrine of
the Creator in response to the Three Unanswerables. Amongst the common
people, she was known more for her own ethical doctrine: that those who
followed the path of reason and Creator should themselves become the
answer to societal ills such as poverty and injustice. In her city,
Dona began the tradition of giving gifts on the spring equinox. Today,
this tradition is observed by everyone from peasant children to city
leaders to adventurers. Gifts should be personally meaningful rather
than financially extravagant, and it is considered bad form to try to
outdo another's gift or draw attention to one's giving. For those
looking to actually throw their wealth around, the second tradition of
Dona's Day also continues to be observed: prodigious contributions to
charity. All charitable organizations in Lur-Asko tend to base their
budgets on Dona's Day, which often sustains them for most of the year.
Day of Advancement
- 38th of Spring
When the Alacris "adopted" the Subject Species to
teach them their ways, they created the Day of Advancement. On this
day, select industrious individuals from every species were allowed
into Alacrian city centers to exhibit and learn from each others' works
of engineering and gadgetry. A time of both development and marketing,
this tradition continues to be observed by technologists and merchants
throughout Lur-Asko. Instead of Alacrian fortress-cities, it is now the
surface cities of the former "Subjects" which are now packed with
amazing technology - often itself an effort to reverse-engineer the
advances of the Ancient Ones.
Day of Creation
- 63th of Spring
Not to be outdone by their more "practical" fellows,
the artists of the Alacris soon copied the Day of Advancement. Though
the general principle is the same, on this day it is the works of art,
music, poetry, and fiction that are exhibited in the cities. The fine
arts are considered by many to be the purest reflection of the
Creator's work in sentient beings - and by others as a great shot at
some coin-heavy publishing deals.
Signing Day - 55th of Summer
On this day in 823 AFA, elven leaders signed the
Declaration of Methods. This political document heralded the end of the
Imperial Age and the rise of the independent cities of the Adventuring
Age. Different cities and groups tend to observe Signing Day in
different ways depending on their political beliefs. In addition to
commemorating the Declaration, there is another Signing Day tradition
that probably affects Lur-Asko more tangibly: there is almost always a
conflict in some location between the Knights of Order and the Ministry
of Chaos. These two factions both found their origin in the end of the
empires, and their radically different philosophies often come to blows
on the highly symbolic Signing Day. In recent years, the battles have often been joined by the Opened Hand.
Day of Providence
- 1st of Fall
Most celebrated in rural areas, the Day of
Providence occurs in the midst of the harvest season. Farmers take time
out from their labors to meet in various locations - often village
squares - and throw a feast. This meal can be truly grand if the
harvest was bountiful, and the day almost always takes on a religious
significance as the Creator is praised for their supposed invisible provision.
Since the existence of providence itself is both a controversial and
fairly recent idea, many people - especially city dwellers - tend to
laugh off the holiday as borderline-superstitious. Still, the day has a
positive effect on many communities, and the social gatherings are
often used as a chance to settle old feuds and end petty rivalries. In
many realms, the looming threat of the yearly difficulties of winter is
enough motivation to do so.
Day of the Worthy
- 63rd of Fall
At the end of the Draconic Wars, a group of Alacrian
war commanders created a holiday to remember the many fallen soldiers.
Mindful that the white dragons would never stop trying to undermine
mortal civilization, the commanders urged their citizenry to not only
mourn the dead, but to live worthy of their sacrifice. Ultimately,
their warnings were unsuccessful, and the Alacris dissolved into
warring factions before their ultimate demise in the Fall. Just as ugly
was the holiday's fate in the Imperial Age, when it was resurrected as
a day to praise the military misadventures of imperial leaders; public
executions of citizens who tried to evade conscription were
commonplace, often to the cheers of propagandized crowds. In the
Adventuring Age, the Day of the Worthy has been restored a bit closer
to its original formulation: a day to remember those fallen in conflict
and prevent their deaths from being in vain. But this time, the ruins
of both the Alacris and the empires stand as a solemn reminder of what
happens when the lessons of war are forgotten - or, perhaps, remembered
a bit too fondly.