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500-823 AFA: The Imperial Age
In the aftermath of Imætis’ death, population
increases and economic
progress finally allowed the rise of several great nations among the
remaining
sentient species. A general peace interrupted by small-scale conflicts
characterized the early Imperial Age. However, this peace was rapidly
destroyed in the devastating Imperial Wars beginning in 760 AFA. Several
cities changed hands many times, but each civilization managed to
survive
in a severely weakened state.
500-550 AFA: Founding Years
The Imperial Age began when elves, dwarves,
anthrosaurs, and
orcs each built their own empire led by a central government. Vampires
of all species already had a comparable nation in Cevelky.
The exact political and economic systems of each empire varied, but
each
one was generally similar in nature. Each nation prized the
Rationalism
they had inherited from the Alacris, in contrast to the more exotic
philosophies of the Magi or Imætis. Also in contrast to the
Recovering Age, the “voice of the people” was heralded as a
sacred concept, and
each nation involved its population politically through democracy and
other
means. Conflict between nations was basically non-existent during the
first
50 years, as each empire focused on developing itself and battling the
natural hazards of Lur-Asko.
550-760 AFA: Pax Imperya
For two centuries, the empires wholly dominated
Lur-Asko in a
period historians at the time called the Pax Imperya (Alacrian for “Peace
of the Empires”). Imperial philosophers of all species claimed that
Alacrian glory had been restored to the continent, and a new, peaceful
golden
age had arrived. Modern historians dismiss many of these claims as
obvious
propaganda, as the “peace” was often not very peaceful. Trade and
border
disputes between the empires were commonplace and bloodshed frequent,
though these skirmishes were not referred to as wars.
Still more
grievous
were the empires’ crimes against their own citizens, growing as the decades went on. Eventually, anyone who
challenged
the empires was derided and brutalized, and every citizen faced
a
lifetime of grueling toil for their nation - even greater than the tax
burdens
inflicted by the Magi or Imætis. This arrangement was enabled by a
gradual transition that had happened as certain classes gained wealth:
the Rationalism of the original empires had atrophied, replaced by a
revived Ascendancy. Each Ascendant regime emphasized the
peculiarities of their own species' culture as sacred additions to
universal
truth, casting out the other species and suppressing dissent.
Patriotism was passionately encouraged, and viewed as the duty
of every citizen. Imperial citizens were taught that the entire
purpose of their lives was to serve the greater good of their
empire’s interests. The "voice of the people" had become obligation,
not liberation, but hardly anyone was aware that there could be a
better option. Indeed, popular opinion seemed to be wholly on the side
of the imperial leaders - except in border territories where the
propaganda machine was weaker.
During the Pax Imperya, the profession of
adventuring
was utterly extinguished within imperial territories. Initially,
adventurers were conscripted into national service. However, the
anti-individualist sentiment of the era quickly discouraged any new
additions to the adventuring ranks; each empire attempted to handle
the traditional functions of adventuring in a more organized fashion
with its own standing armies and defenses.
Technology also regressed during this period of anti-intellectualism. The
overwhelming
sentiment in the empires was that the Alacrian Golden Age had already
been restored, thus actual progress was largely ignored. Alacrian ruins
were
mostly untouched, and nearly all Alacrian technology eventually laid
unused
and forgotten.
760-823 AFA: The Imperial Wars
Eventually, the conflicts of the Pax Imperya
escalated into full-scale
warfare. As the shortcomings of the imperial system began to show
themselves, warfare was an effective tactic for leaders to keep their
citizenry distracted.
During the course of the Wars, no empire was actually
conquered due to
an unwillingness of rivals to manage occupied territory or end the
political
benefits of the conflict. Thus the war became an extended 63-year travesty, and
is often
compared to the warfare of the Third Alacrian Era. Perpetual and
pointless,
the war stretched each empire to the economic breaking point, and
gradually eroded their cultures as entire generations were raised
knowing
nothing but war years.
823 AFA: The Declaration of Methods
In time, even the emperors realized that the Imperial Wars
were
unsustainable. Casualties greatly increased during the last 5 years, as
each empire finally sought to achieve actual victory. In the most decisive move
of
the war, dwarven agents were able to assassinate the Shah of Hal’Tayat
and most of his war council,
demoralizing the elves and seemingly dooming their empire. Often cut
off from each other by dwarven armies, the elven cities were forced to
reorganize their defenses.
Dissenting voices had long been proposing a
decentralized alternative
to the brutal empire of the Shah, and after years of persecution they
were
finally given the chance to test their fringe political theories. As the
imperial
government fell apart, these visionaries set up a new system
in each of the besieged elven cities. The power of the formerly brutal
government was curtailed, complicated military pacts with other cities were
repudiated, and all citizens were expected to defend their
own homes. With new leaders directing the independent defense of each
city in a decentralized hierarchy virtually immune to dwarven
assassins, the elves slowly began to turn back the invaders. Seeing
that the Shah’s
empire had been divided and disbanded, the other empires simply elected
to leave the
new, well-defended city-states alone.
By the time dwarven invaders had been fully driven
out of Hal’Tayat, the
new city-state system was well-established. In early 823 AFA, each of the
visionary-turned-leaders, now titled “Padishahs,” met in
the former elven capital of Hal'Dakhama to codify the city-state system. The resulting document was
the
Declaration of Methods, which officially listed both the rationale
behind the
city-state system and the details of how it was operated.
As it happened, the Declaration coincided with
massive outcry
against the Wars in the other empires. Seeing the elves tear down their
government, a revolutionary guerrilla organization calling itself the
Ministry
of Chaos vowed to repeat the elves’ work in the other realms.
Vanguard Rationalism experienced its own brief revival, often
attempting to "redirect" the conflict into something more akin to the
Alacrian Revolution; they were largely thwarted by the Ministry and its
supporters, may of whom were quite wealthy and feared Vanguardist
reforms. One by one, during the year of 823 AFA, every single empire in
Lur-Asko except for Cevelky was overthrown, and the
elven Declaration of Methods was adopted. As in Hal’Tayat,
independent city-states became the political norm. The political
minority who sought to defend the imperial system became
the Knights of Order, who continue to oppose the work of the
Ministry to this day.
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