| Contracting |
Gaining degrees |
Recovery |
| Exposure: -Always contracted if the natural healing roll fails by 20 or more. -If the natural healing roll fails by less than 20, and you have not been treated by Conventional Medicine (Nature), roll d12 on CON to avoid contracting. |
Initial degree when contracted: 1st Interval: Daily CON roll: d20 Successes to begin recovery: 1 |
Interval: Daily CON roll: d12 Post-recovery immunity: none |
| Effects of degrees: 1st-degree: You may not make natural healing rolls. 2nd- to 7th-degree: You may not make natural healing rolls. These degrees also copy the effects of Core Injury degrees. |
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| Contracting |
Gaining degrees |
Recovery |
| Exposure: -Prolonged proximity to infected characters -Time in crowds with multiple infected characters Interval: Daily CON roll: d12 |
Initial degree when contracted: 1st Interval: Daily CON roll: d12 Successes to begin recovery: 2 |
Interval: Daily CON roll: d12 Post-recovery immunity: 20 days |
| Effects of degrees: 1st- to 2nd-degree: Adds 1 Hindrance to any roll on STR or DEX. 3rd- to 4th-degree: Adds 2 Hindrance to any roll on STR or DEX. 5th-degree: Adds 2 Hindrance to any roll on STR or DEX. You gain 3 minimum exhaustion for every day you remain at this degree. The minimum is removed upon reducing your degree. |
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| Contracting |
Gaining degrees |
Recovery |
| Exposure: -Prolonged proximity to infected characters -Time in crowds with multiple infected characters -More common in cold environments Interval: Daily CON roll: d12 |
Initial degree when contracted: 1st, plus another degree for every 3 by which the contracting CON roll failed Interval: Daily CON roll: d20 Successes to begin recovery: 1 |
Interval: Daily CON roll: d12 Post-recovery immunity: 120 days |
| Effects of degrees: 1st-degree: Adds 1 Hindrance to any roll on STR or DEX. 2nd-degree: Adds 2 Hindrance to any roll on STR or DEX. 3rd-degree: Adds 3 Hindrance to any roll on STR or DEX. You gain 5 minimum exhaustion for every day you remain at this degree. The minimum is removed upon reducing your degree. |
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| Contracting |
Gaining degrees |
Recovery |
| Exposure: -Contact with water in the vicinity of Chthon's Stagnant Lake Interval: Daily CON roll: d20 |
Initial degree when contracted: 1st, plus another degree for every 4 by which the contracting CON roll failed Interval: Daily CON roll: 2d20 Successes to begin recovery: 1 |
Interval: Daily CON roll: d20 Post-recovery immunity: 2 days |
| Effects of degrees: 1st- to 6th-degree: These degrees copy the effects of Core Injury degrees. |
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| Contracting |
Gaining degrees |
Recovery |
| Exposure: -Certain attacks from fiend-type animals Interval: 1 round (5 seconds) CON roll: 2d20 |
Initial degree when contracted: 1st Interval: 12 hours CON roll: 2d20 Successes to begin recovery: 1 |
Interval: Daily CON roll: d20 Post-recovery immunity: 2 days |
| Effects of degrees: 1st- to 3rd-degree: These degrees copy the effects of Perception Injury degrees. |
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| Contracting |
Gaining degrees |
Recovery |
| Exposure: -Proximity to infected characters -Airborne clouds deployed by Eer'Kallan bombs -Water in Eer'Kalla Interval: 3 hours CON roll: d20 |
Initial degree when contracted: 1st, plus another degree for every 4 by which the contracting CON roll failed Interval: Daily CON roll: 3d20 Successes to begin recovery: 2 |
Interval: Daily CON roll: d20 Post-recovery immunity: Permanent |
| Effects of degrees: 1st- to 6th-degree: These degrees copy the effects of Core Injury degrees. |
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| Contracting |
Gaining degrees |
Recovery |
| Exposure: -Particle damage (see Energy Damage) -Radiation hazards (see Environmental Hazards) Interval: 15 minutes, often altered by other rules CON roll: d12; may receive Hindrance from other rules. |
Initial degree when contracted: 1st,
plus another degree for every 4 by which the contracting CON roll
failed. The standard 1-hour delay between disease degrees when
contracting multiple degrees is also halved for every 4 by which the
roll failed. Interval: 12 hours CON roll: d20 Successes to begin recovery: 2 |
Interval: Daily CON roll: d20 Post-recovery immunity: none |
| Effects of degrees: 1st-degree: Adds 1 Hindrance to any roll on STR or DEX. 2nd- to 4th degree: These degrees copy the effects of Core Injuries. 5th- to 6th-degree: These degrees copy the effects of two Core Injury degrees each. |
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