| Aspect Size |
Small |
Medium |
Large |
| Critical aspect instability |
75xPower |
150xPower | 250xPower |
| WGT |
20 + Power |
80 + 10xPower |
200 + 50xPower |
| STR |
20 + Power |
40 + 3xPower | 100 + 10xPower |
| DEX |
16 |
8 |
1 |
| SPD |
16 |
10 |
8 |
| Flying SPD |
8 |
25 |
30 |
| Natural armor |
[4xPower] - [6xPower] |
[8xPower] - [12xPower] | [12xPower] - [18xPower] |
| Natural melee weapon |
Damage: 90 + 2xSTR Drive: 30 + 1/2 STR |
Damage: 140 + 2xSTR Drive: 40 + 1/2 STR |
Damage: 210 + 2xSTR Drive: 50 + 1/2 STR |
| Particle damage auras (8xPower) |
1 |
2 |
4 |
| Hindrance/Easing to aspect switching INT roll |
2 Easing |
None |
4 Hindrance |
| Close Combat |
Marksmanship |
Athletics |
Culture |
Nature |
Technology |
Appeal |
| Advanced Combat Mobility Aerial Expertise Anti-Armor Techniques Charging Attack Comprehensive Defense Concentrated Defense Defensive Footwork Expert Attack Heavy Attack Light Attack Massive Swipe Melee Competency Power Offense Sweeping Offense |
Area Tactics Basic Ranged Defense Expert Aiming Ranged Foresight Rapid-Fire Attack Shooting Stances |
Formsight Sprinting Focus Kip-Up Jumper's Focus |
Ruin Lore Streetwise Village Lore |
Outdoorsmanship Tracking |
Computer Hacking Computer Lore |
Coercive Verbiage Counseling Debate Tactics Devoted Comrade Devoted Rival Expert Argumentation Incisive Rhetoric Intimidating Presence Persuasive Persistence Polemics Scathing Conclusion Social Competence Unbaitable |