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823 AFA - Present: The Adventuring Age
The current Age is sometimes also called the
Declaration Age, in
contrast to the Imperial Age. In most of Lur-Asko, independent cities
under the Declaration of Methods are the only organized political
entities, with larger realms united only through culture
and species. The only exceptions are Cevelky, still ruled as one by the
Vampire Lords, and Macska, a feudal realm which eschews the
Declaration. Still, the term Adventuring Age is the most common, due to
the
rampant resurgence of the adventuring profession. Today, thanks to the
individualistic culture of the Age, adventuring is a bigger part of
Lur-Asko
than at any other time in history. While the elves lead the charge to
restore
Alacrian technology and culture, they would have nothing to work with
if
it were not for the tireless efforts of adventurers to protect Lur-Asko
and
retrieve the treasures of the Ancient Ones. In the Adventuring Age, the
future belongs to
the adventurers.
834 AFA: The Gathering of Humanity
After a harrowing journey at sea, human refugees
from tyrannical
Wynthia arrived on the island of Unhartaren, seeking a new home.
After making contact with these curious newcomers, the elves of
Lur-Asko recommended a place for them to settle: the Ashen Plains,
having
only recently become fertile once again, had never been settled during
the Imperial Age. Only a few primitive human tribes dwelt there.
Behind the scenes, elven merchants high on
post-Imperial optimism were eager to have new
trading partners to the south, without the liability of settling the
wild realm themselves.
Renaming the Ashen Plains to Manusia, the name of
their leader,
the former Wynthians settled the realm and adapted the Declaration of
Methods to
their use. Despite numbering only around 12,000 upon arrival, the
Manusians
expanded quickly due to a cleverly executed scheme by the realm's first
nobles: a massive, lengthy, and energetic recruitment of every extant
human tribe in the Ashen Plains and throughout Lur-Asko. After
struggling in obscurity for centuries, the species finally had a home,
a future, and a plan - it was a narrative that captured human
imaginations across the continent. By truly legendary feats of
pathfinding, negotiation, and sensitive diplomacy, most generations of
the original expedition lived to see Lur-Asko humanity united under
their codes of chivalry and settled into a vibrant civilization. Today,
the realm of Manusia and the human species are fully
integrated into Lur-Asko culture and trade.
912 AFA: Arrival of the Koh-Trr
Seeking new territories for expansion,
the Koh-Trr
empire of the Far Remote sent colonists to Lur-Asko. When they arrived
in
912 AFA, they sought out Macska. This was the old realm of their patron
Protodragon, Onnoma the Gray, who apparently had stopped in the Far Remote after
leaving Lur-Asko in the First Aeon. Ever since settling Macska, the
Koh-Trr have been unable to
reestablish contact with the Far Remote, and have built their own feudal
society based on their ancestral traditions and draconic teachings.
Unlike the humans, they remain
standoffish in regards to Lur-Asko culture, although some Koh-Trr
engage
in trade or leave Macska to become adventurers.
1000 AFA: The Millennium War
Although the extent to which they manipulated the
empires is unknown, it is known that the white dragons were enraged by
the end of the Imperial Age. Most believe that they intended that Age
to destroy the
remaining mortal species, just as the Third Alacrian Era led to the
Fall.
For
the next 177 years after the signing of the Declaration of Methods, the
white
dragons gathered their power and developed their patient plans. Having
failed to make the mortals cause their own extinction, the whites now
sought once again to destroy Lur-Asko civilization using their own
acolytes and Hellborn.
The result of the draconic plan was the Millennium
War - a massive
effort by white acolytes to attack the city-states using Eer'Kallan and
recovered
Alacrian technology. Unfortunately for them, the red dragons had spent
equal effort in preparing their abbeys for just such an apocalypse.
When
combined with the forces of the city-states and innumerable Lur-Asko
adventurers, the red acolytes were able to thwart the plan of the
whites. For the first time since the Fallen Acolytes, this conflict
thrust red acolytes back into widespread prominence and acceptance,
with many lasting treaties and alliances signed between city-states and
red abbeys in the aftermath.
Curiously, despite usually reappearing whenever large-scale draconic
plans arise, the Aterr were largely silent during the Millennium War,
much as they had been during the Imperial Age. They seem to have
intended to allow the reds and whites to destroy each other, just as
they had allowed the same for the empires. But the surprising triumph
of the reds, and the prestige and power that came with it, sowed doubt
within the Path of the Rift. Furthermore, ignoring the empires had
resulted in the rise of the Declaration, and by extension the
assimilation of the Vitur Roc and increasing encounters between
Hal'Tayatic ships and the Tennebris Guardian. Many Aterr feared history
was turning in a threatening direction, leading to a revival of the
Will and Eclipse subschools. Although this resulted in greater
visibility of the Dark Ones within Lur-Asko and adventuring culture, it
also resulted in frequent Dark infighting, at least until the later
Resistance War.
All in all, the Millennium War served as a
wake-up call to many, revealing the vulnerability of even the city-states and
the
vital importance of the adventuring profession. Prior to the War, most
adventurers took up their calling as a simple means of fame and
fortune. Ever since the year 1000, many adventurers realize that the fate of
Lur-Asko may one day be determined by
their actions.
1057 AFA: The Resistance War
Ever since the Millennium War, it has become apparent that Lur-Asko is
trapped in a seemingly endless cycle of white draconic plan after white
draconic plan. Never dissuaded by failure, never fully victorious, yet
never fully defeated or outmaneuvered, Archon continuously attempts to
repeat the Fall. Modern Lur-Asko survives, yet every time its strength
is depleted - too depleted to complete Eer'Kalla's ancient defeat.
The most recent near-success of the white
dragons was the Resistance War. This was a conflict provoked
when a
feudal succession dispute in Manusia resulted in Hywell Moreau - a
secret white acolyte of Echthra - donning the mask of the Lord of
Modale. From an outside perspective, it seemed that the humans used
their chivalric traditions to unite militarily under Lord Moreau and
conduct a war of aggression against Hal'Tayat and I'Gremsul. Within
Manusia, the human perspective was that Lord Moreau had actually foiled
a white plot, and was leading a defensive effort against envious
neighboring realms corrupted by dragons themselves. White acolyte sages
had indeed gained control of Seventh - an Alacrian Muse
battle-computer - and in an unprecedented feat of datamancy, had
restored its
control over hundreds of thousands of Alacrian technologicals.
With the help of popular adventurers, these acolytes were publicly
"defeated" by their secret colleague Moreau, who simply took control of
Seventh and turned it
against the other realms.
In the end, Moreau and Seventh were defeated by a
continent-wide, temporarily-united front simply called the Resistance, led by
an immensely powerful and devious Aterr sorcerer named Atra
Læsensha. This was virtually the first united act of the Aterr
since the reign of Imætis, and many hailed it - and feared it - as the sign
of a new resurgence of the Darkened. However, much to Læsensha's
dismay, the Aterr were returned almost completely to irrelevancy by an ensuing feud between other prominent sorcerers after the
War.
Though they thus disappeared into obscurity once
again, Aterr involvement had one other notable effect on Lur-Asko going
forward: a radical shift in the perception of red acolytes. Thanks to
the presence of the Aterr fighting the whites, the Red Synod had
actually sided against the
Resistance during the conflict, very nearly recreating the three-sided
chaos of the Ternary War. This fractured the trust and treaties between
red abbeys and the cities of Lur-Asko, with one notable exception:
Manusia itself. Penitent, regretful, and worried
humans who had been deceived by Lord Moreau now turned to red teachings for
moral guidance, and to red Vicars for psychic oversight of their
leaders. Today, Manusia joins Macska and I'Gremsul in highly esteeming
the red dragons, while the Synod's voice in other realms has been
almost neutralized.
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