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The Third Aeon
1 AFA-Present
1-500 AFA: The Recovering Age
For roughly 500 years after the Fall, most of
Lur-Asko simply tried to
claw out a daily existence. Conflicts, pandemics, and famines prevented
much significant technological progress amongst the remaining species,
and few historical records were kept. Large-scale
organized
societies occasionally arose, but compared to before the Fall or after this Age, they were relatively primitive and short-lived.
130-220 AFA: The Magi and the Ternary War
The first major post-Fall society backed by solid
historical evidence was
the Magi civilization. The Magi themselves were
philosopher-kings who eventually became arcanists as well, and they
created their
habit-centered variation of Ascendancy in an effort to unite the elves of
Hal’Tayat. Actual
records of what Hal’Tayat was like under their reign are
conflicted and
hotly debated. Depending on the philosophy of the historian in
question,
anything from a wondrous cultural renaissance to an empty tyrannical
dystopia can be reasonably defended. The clear indication is that
opinion
about the Magi nation was equally divided at the time it existed.
Soon after the rise of the Magi, Archon’s
white dragons began acting
on a long-pondered plan. Beginning in around 190 AFA and for the next
thirty years, Lur-Asko experienced a conflict dubbed the Ternary War,
in
which the still-weakened white dragons attempted to eliminate the surviving mortal
species
by creating large numbers of dracomorphs and
Hellborn for continental conquest. Though ultimately thwarted before any
species could be completely destroyed, the Eer'Kallan armies devastated
Lur-Asko and slaughtered well over a third of the sentient population.
As
the Magi expended vast amounts of
resources to defend themselves, the
Aterr seized upon their vulnerability, forming the third side of the Ternary
War.
With diametrically opposed
philosophies and vastly different
visions for Lur-Asko, the Magi and
Aterr pursued their war with great
fervency. All three sides attempted to maintain their own war effort
while simultaneously engineering and intervening in the conflict
between the other two. With the normal troubles
of the Recovering Age compounded
by a terrible three-sided war, the
adventuring profession returned to
Lur-Asko in full force.
In the end, after decades of battle, the Magi were
dead,
the whites were routed, and the Aterr narrowly survived. The legacy of
the Ternary War continues, and
adventurers may encounter it in the form of a Dark One well-versed in
its
lore, or a Magi text found in a forgotten stronghold.
240 AFA: The Settling of I'Gremsul
The creation of the anthrosaurs and dryads by
May’Tothosis (and their subsequent
rescue by Tahr’Tarrus) occurred sometime around 240 AFA. As all
other major species dreaded the jungles and swamps of I’Gremsul,
the sentient dracomorphs took
it as their own. Discovering that the realm was in fact well-suited to
their
needs, both anthrosaurs and dryads grew quickly in number.
390-487 AFA: The Reign of Atro Imætis
After over a century of recovery from the Ternary
War, Lur-Asko
saw its next notable united society. An elven Aterr named Atro Imætis
(“Dark
Ruthlessness”) grew in power and influence, ultimately second only to
Atro
Vys in his skill with dark sorcery. Untouchable by his fellow
Aterr, let
alone the masses of Lur-Asko, Imætis raised an army and eventually
conquered
most of the continent. Only Eer'Kalla and Cevelky evaded his
eventual grasp.
Imætis ruthlessly pursued
power for his own pleasure,
and for the victory of the Dark Path; like many Aterr,
Imætis blamed
the Blinded Ones for the Third Alacrian Era wars, the Fall, and the
Ternary War. In his view, only the dominance of the Dark Path could
create a
safe and prosperous Lur-Asko immune to the murderous plans of the white
dragons. According to Imætis and many others, Alacrian Aterr had
been too
eager to give their blood in defense of Blinded society instead of bending it to their will, with the
result that
Eclipsis did not have the resources and manpower to stop the Fall.
Unfortunately, Atro Imætis went to an opposite
extreme that was
further than many of his fellow Dark Ones were willing to follow, and not only
in terms of the impracticality of his brutal tactics. In his final bid
for maximum power, he attempted a ritual of sorcery meant to bind the
shades of the Tennebris to his own adamant - an act which would have
caused the power of the dark fortress and its Guardian to answer to him
alone, instead of the collective will of thousands of imprinted
personalities and the interests of the other living Aterr. But the
Tennebris was designed to thwart exactly such an act, even one backed
up by such a power as Imætis had. It annihilated his body and absorbed
his sword-shade into its mind - preserving his legacy just like any
other Aterr, but remaining true to the timeless inscription on its
gates that the Tennebris has no ruler.
Perhaps understanding that his ritual would likely
fail - or perhaps simply wishing for a greater legacy than his fellows,
even in death - the aging Imætis left many relics and writings in
various "crypts"
throughout
Lur-Asko. Many of these are still sought by adventurers.
Lasting 97 years until his bizarre death, the domain
of Imætis was
a place of constant anxiety. Still, some sages point out that Imætis’ Lur-Asko, however tyrannical, was largely
peaceful when compared
to the Imperial Age which followed.
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