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The Third Aeon 1 AFA-Present 1-500 AFA: The Recovering Age     For roughly 500 years after the Fall, most of Lur-Asko simply tried to claw out a daily existence. Conflicts, pandemics, and famines prevented much significant technological progress amongst the remaining species, and few historical records were kept. Large-scale organized societies occasionally arose, but compared to before the Fall or after this Age, they were relatively primitive and short-lived.

130-220 AFA: The Magi and the Ternary War
    The first major post-Fall society backed by solid historical evidence was the Magi civilization. The Magi themselves were philosopher-kings who eventually became arcanists as well, and they created their habit-centered variation of Ascendancy in an effort to unite the elves of Hal’Tayat. Actual records of what Hal’Tayat was like under their reign are conflicted and hotly debated. Depending on the philosophy of the historian in question, anything from a wondrous cultural renaissance to an empty tyrannical dystopia can be reasonably defended. The clear indication is that opinion about the Magi nation was equally divided at the time it existed.
    Soon after the rise of the Magi, Archon’s white dragons began acting on a long-pondered plan. Beginning in around 190 AFA and for the next thirty years, Lur-Asko experienced a conflict dubbed the Ternary War, in which the still-weakened white dragons attempted to eliminate the surviving mortal species by creating large numbers of dracomorphs and Hellborn for continental conquest. Though ultimately thwarted before any species could be completely destroyed, the Eer'Kallan armies devastated Lur-Asko and slaughtered well over a third of the sentient population.
    As the Magi expended vast amounts of resources to defend themselves, the Aterr seized upon their vulnerability, forming the third side of the Ternary War. With diametrically opposed philosophies and vastly different visions for Lur-Asko, the Magi and Aterr pursued their war with great fervency. All three sides attempted to maintain their own war effort while simultaneously engineering and intervening in the conflict between the other two. With the normal troubles of the Recovering Age compounded by a terrible three-sided war, the adventuring profession returned to Lur-Asko in full force.
    In the end, after decades of battle, the Magi were dead, the whites were routed, and the Aterr narrowly survived. The legacy of the Ternary War continues, and adventurers may encounter it in the form of a Dark One well-versed in its lore, or a Magi text found in a forgotten stronghold.

240 AFA: The Settling of I'Gremsul
    The creation of the anthrosaurs and dryads by May’Tothosis (and their subsequent rescue by Tahr’Tarrus) occurred sometime around 240 AFA. As all other major species dreaded the jungles and swamps of I’Gremsul, the sentient dracomorphs took it as their own. Discovering that the realm was in fact well-suited to their needs, both anthrosaurs and dryads grew quickly in number.

390-487 AFA: The Reign of Atro Imætis
    After over a century of recovery from the Ternary War, Lur-Asko saw its next notable united society. An elven Aterr named Atro Imætis (“Dark Ruthlessness”) grew in power and influence, ultimately second only to Atro Vys in his skill with dark sorcery. Untouchable by his fellow Aterr, let alone the masses of Lur-Asko, Imætis raised an army and eventually conquered most of the continent. Only Eer'Kalla and Cevelky evaded his eventual grasp.
    Imætis ruthlessly pursued power for his own pleasure, and for the victory of the Dark Path; like many Aterr, Imætis blamed the Blinded Ones for the Third Alacrian Era wars, the Fall, and the Ternary War. In his view, only the dominance of the Dark Path could create a safe and prosperous Lur-Asko immune to the murderous plans of the white dragons. According to Imætis and many others, Alacrian Aterr had been too eager to give their blood in defense of Blinded society instead of bending it to their will, with the result that Eclipsis did not have the resources and manpower to stop the Fall.
    Unfortunately, Atro Imætis went to an opposite extreme that was further than many of his fellow Dark Ones were willing to follow, and not only in terms of the impracticality of his brutal tactics. In his final bid for maximum power, he attempted a ritual of sorcery meant to bind the shades of the Tennebris to his own adamant - an act which would have caused the power of the dark fortress and its Guardian to answer to him alone, instead of the collective will of thousands of imprinted personalities and the interests of the other living Aterr. But the Tennebris was designed to thwart exactly such an act, even one backed up by such a power as Imætis had. It annihilated his body and absorbed his sword-shade into its mind - preserving his legacy just like any other Aterr, but remaining true to the timeless inscription on its gates that the Tennebris has no ruler.
    Perhaps understanding that his ritual would likely fail - or perhaps simply wishing for a greater legacy than his fellows, even in death - the aging Imætis left many relics and writings in various "crypts" throughout Lur-Asko. Many of these are still sought by adventurers.
    Lasting 97 years until his bizarre death, the domain of Imætis was a place of constant anxiety. Still, some sages point out that Imætis’ Lur-Asko, however tyrannical, was largely peaceful when compared to the Imperial Age which followed.

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